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This page covers facts and in-depth game usage of the character, Anise Tatlin. For a comprehensive reference list of in-game commands, see Command List: Anise Tatlin.
Anise

Anise`s Status Image In Character Select Screen.

Anise resurrection

Anise using Raise Dead.

Anise Tatlin (アニス・タトリン Anisu Tatorin) is one of the playable characters in Tales of the Abyss. In her original game, she was first seen by Luke fon Fabre and Tear Grants together with Jade Curtiss as Ion's Fon Master Guardian and Arietta the Wild's successor. She has a very mature mind despite her tendencies to exhibit a childlike apperance and personality.

Anise uses a magically-enhanced doll named "Tokunaga", which was created by Dist the Reaper, and rides on its back. She controls Tokunaga and lets it perform physical attacks similar to that of human martial arts. Anise can also cast Light and Dark-elemental spells and use FOFs (Field of Fonons) to augment Tokunaga's physical attacks and her spells with different elements. Anise is an all-around power house character and has above average stats except for her speed and delay recovery.

As Anibache's favorite character, Anise is considered to be pretty powerful and is neither easy nor difficult to use and is recommended for beginners and veterans alike.

Character FactsEdit

  • Anise has 650 HP.
  • She has three victory poses.
  • She starts the battle by riding Tokunaga.
    The unbeatable magical girl Anise Tatlin!00:26

    The unbeatable magical girl Anise Tatlin!

    Anise's Moe Moe Medical Shower Mystic Arte Instantly kills all opponents

  • She is one of the four characters in ACS that can steal items from enemies.
  • She is one of the two characters in ACS that can use Spell Charge.
  • She can summon the most number of Tales Cameos in ACS.
  • Different dialogue scenes will occur when she faces against other Tales of the Abyss characters.
  • Like Barbatos Goetia, Anise has a special unstoppable computer only instant kill move. However, unlike Barbatos, the existence of this move seems to be a joke; Anise does not normally appear in anyone's Story mode.

General Tips & UsageEdit

  • Anise is all about overwhelming power. Her damage output is incredibly high, especially if you have a Spark Web Spell Charged. If her opponent blocks too much, Anise can take the time to Spell Charge, break guard with Choupachiki, and keep pressure with Rentou RaikoudanHer mobility is fair despite her large size, and her high amount of health lets her take more abuse than other characters.
  • Her main weakness is her range. A lot of her moves have large hitboxes, but aren't viable to be used alone for one reason for anothereither because of their long TTS or slow recovery. To make up for this, Anise players have to be good at weaving in and out of attack ranges and knowing what buttons to use where.
  • Anise has an excellent HP, attack power and defense against guard break; an above average jumping height; an average dash length and below average movement speed.
  • Anise receives 20% more damage from Light Elemental attacks and 50% less damage from Dark Elemental Attacks. (Please refer to this page for more information on ACS Elements).
  • Anise can use all the basic movement abilities available to most ACS characters.
    • Her Double Jump reaches the top of the screen. Her High Jump is slightly lower than her Double Jump.
    • Her Forward Step and Backward Leap have average range.
    • Anise has long delays after using artes, when getting up, recovering from an enemy hit and when landing during a jump or a backstep.
  • Anise has three kinds of melee ground attacks variations as follows:
    • Press A two times to attack with a left-right hook combo.
      • Press A for a third time to attack the enemy using both hands.
    • Press B to attack an enemy using both hands. This can be connected from an A attack as long as the combo counter does not exceed 2 hits.
      • Press B during Anise's Melee mid-combo to perform a headbutt.
    • Press C to use a headbutt. This can be connected after using A or B melee attacks.
      • This is Anise's only Melee attack that can be chained to an FOF Change. The combo counter must be 2 hits and above.
  • Anise has only one aerial melee attack (Using the A button in mid-air).
  • Anise can Taunt enemies by pressing E.
    • If the taunt animation is successfully executed, Anise's OVL Gauge will increase.
  • Anise can use FOF Changes by pressing a directional button and the D or E button (e.g. →D) as long as the combo counter is 2 hits and above.
    • She cannot chain FOF Changes after any Special, FOF Change or Mystic artes.
    • Anise is invulnerable from most attacks during and FOF Change's animation.
  • Anise can use Spell Charge by holding ↑ when casting any of her spells other than Raise Dead.
    • Once the casting time of the spell is finished, the spell won't activate and will be stored for later use.
    • If you cast a spell that has been stored, no casting time is necessary to activate it.
    • To cast a stored spell, simply press the spell's command again.
    • You can cast other spells normally and it won't affect the stored spell.
    • Only one spell can be stored at a time. Storing another spell will overide the previous one.
  • During Overlimit Lv1, Anise gains a significant boost in her move speed and jump height, all her movement delays are removed and she can cast her spells faster than usual. During Overlimit Lv2, she receives the same buffs except for her move speed, which is much faster during Overlimit Lv2.
    • All of these buffs do not stack with any of her equippable accessories that have similar effects.
    • Anise becomes the strongest character in ACS during her Overlimit as far as stats are concerned.
  • Anise's chain order consists of the following:
    • Melee > Base > Base > Arcane > FOF Change > Special or Mystic
    • She can only chain Base to Base artes once per combo unless she is in Overlimit Lv2.
    • During Overlimit Lv1, Anise can chain Arcane to Arcane artes once per combo.
    • During Overlimit Lv2, Anise can chain her Base and Arcane Artes in any way she wants.

ShortcutsEdit

Command Ground Air
F Overlimit Lv1 Garyougeki
← F Yousoushuugeki
→ F Ryuueida Sousenga
↑ F Luck Luck Pikohan
↓ F Overlimit Lv2 Garyougeki

Base ArtesEdit

  • Garyougeki (Dragon Surge)
    ACS Anise Tatlin Arte Exhibition (v.507:46

    ACS Anise Tatlin Arte Exhibition (v.5.505b) COMPLETE

    Anise Tatlin's Arte Exhibition by Kratos1991.

    • A strong uppercut.
    • You can connect this arte before Choupachiki to return the chain back to Melee.
      • This cannot be done if the combo counter exceeds 5 hits.
    • This arte can chain into itself.
    • Tosses enemies in mid-air.
    • Enemies can air-tech out of this arte faster as the combo counter increases.
    • TTS is Fast. TTL is Average.
  • Sousenga (Dual Punishment)
    • A pile driver-like spinning attack.
    • A good starter attack.
    • Can be used in the air to float, travel to long distances and escape some ground based attacks.
    • Has a slight knock back effect.
    • Has a good amount of start-up invincibility.
    • Has a long delay after use as compared to Anise's other artes.
    • TTS is Fast. TTL is Average.
  • Yousoushuugeki (Eagle Dive)
    • A straight upward jump followed by a stomp.
    • This arte can chain into itself.
    • You can connect this arte after Garyougeki to return the chain back to Melee.
      • This cannot be done if the combo counter exceeds 7 hits and requires timing.
    • Has less hits when used in mid-air.
    • Has a slight knock back effect.
    • TTS is Fast. TTL is Short.
  • Ryuueida (Shadow Raid)
    • A double left hook combo followed by a jab.
    • Good starter arte as it allows Anise to move slightly closer to the enemy.
    • TTS is Fast. TTL is Average.
  • Luck Luck (Lucky)
    • Anise raises her staff and summons three dice around her.
    • Damages enemies around Anise. Not recommended for combos.
    • Slightly restores Anise's HP.
    • TTS is Slow. TTL is Short.
  • Choupachiki (Stone Head)
    • A sideways headbut.
    • You can connect this arte after Garyougeki to return the chain back to Melee.
      • This cannot be done if the combo counter exceeds 6 hits.
    • You can connect this arte after Raisen Goutenga to extend the combo.
      • This cannot be done if Anise is inflicted with the Dizziness status change after using Raisen Goutenga or the combo counter exceeds 29 hits.
    • High chance of Guard Break .
    • TTS is Fast. TTL is Average but becomes Long if the enemy is hit in mid-air while the combo counter does not exceed 6 hits..
  • Pikohan (Pow Hammer)
    • Throws three or four toy hammers in front of Anise.
    • Only one toy hammer is thrown if this arte is used in mid-air.
    • Has a slight knockback effect.
    • You can reset the chain back to Normal after using this arte at a certain distance against an enemy that is cornered at a wall.
    • Can be somewhat safe on block if the hammers hit as they fall.
    • TTS is Average. TTL is Average.
  • Might Charge (Mighty Charge)
    • Tokunaga gathers power from its surroundings.
    • Increases attack power for a short period of time.
    • TTS is Slow.

Arcane ArtesEdit

  • Shoubu Koubappa (Soaring Blast)
    • A leap followed by burst of energy towards the enemy below.
    • Connects really well with X-Buster.
    • Enemies can air-tech after this arte.
    • TTS is Average. TTL is Average.
  • Kuuha Tokkoudan (Cyclone Shot)
    • A aerial spinning forward leap resembling a drill attack.
    • Great knockback effect.
    • Anise can travel to the other side of the battle field using this arte and escape some ground based attacks.
    • TTS is Average if used on the ground and Fast if used in mid-air. TTL is Average.
  • Rentou Raikoudan (Surge Breaker)
    • A four hit combo consisting of two electrically charged attacks, a lightning bolt spell and a right hook.
    • This arte lets Anise steal items from enemies.
    • Refer to the Item Steal Guide below for the list of items and its effects.
    • Great knockback effect and puts enemies in a Disabled state.
    • Has an unreal amount of blockstun, putting Anise at an extreme advantage on block, but there is a significant gap between the lightning bolt and the final punch. 
    • Wind Elemental.
    • TTS is Fast. TTL is Very Short.
  • Souren Ryuugashou (Dual Dragon Surge)
    • A spinning attack followed by an uppercut.
    • Tosses enemies in mid-air.
    • TTS is Fast. TTL is Average.
  • Souryuu Rettouda (Shadow Punishment)
    • A double left hook combo followed by a spinning attack and a jab.
    • Moves Anise closer to the enemy during mid-combo.
    • Slightly pushes enemies back.
    • TTS is Fast. TTL is Average.
  • Zan'ei Rensengeki (Shadow Tempest)
    • A double left hook combo followed by a jab and an uppercut.
    • Tosses enemies in mid-air.
    • TTS is Fast. TTL is Average.
  • Shikou Metsuryuusen (Beast)
    • A spinning attack which releases blue chi in the shape of a lion's head.
    • Great knockback effect and puts enemies in a Disabled state.
    • Can cause Guard Break faster than any of Anise's artes.
    • Has a long delay after use.
    • TTS is Slow. TTL is Very Short.
  • Goushouha (Demon Breath)
    • A simultaneous double palm strike.
    • Great knockback effect and puts enemies in a Disabled state.
    • TTS is Fast. TTL is Very Short.
  • Kuukan Shouten'i (Lunge)
    • Anise teleports above an enemy and performs a stomp followed by a double left hook combo and an uppercut.
    • The teleport aura can damage nearby enemies.
    • TTS is Fast if used at point blank range and Slow if used in mid to long range. TTL is Average.
  • Valkyrie Saber
    • A left-right hook combo followed by a spin attack and finished with a simultaneous double palm strike.
    • Moves Anise closer to the enemy during mid-combo.
    • Pushes enemies back.
    • Great knockback effect and puts enemies in a Disabled state.
    • Last hit is unblockable.
    • TTS is Fast. TTL is Very Short.
  • Ryuubu Rekkouha (Dragon Rampage)
    • A double left hook combo followed by a leap and a burst of energy towards the enemy below whilst in mid-air.
    • Can only be used during Overlimit.
    • Connects really well with X-Buster.
    • Enemies can air-tech after this arte.
    • TTS is Fast. TTL is Average.
  • Souga Kuusendan (Fang Shot)
    • A spinning attack followed by an aerial spinning forward leap resembling a drill attack.
    • Can only be used during Overlimit.
    • Before the Cyclone Shot portion of this arte, ↑ or → can be held to change the direction of the attack.
    • Great knockback effect.
    • Anise can travel to the other side of the battle field using this arte and escape some ground based attacks.
    • TTS is Fast. TTL is Average.

FOF ChangesEdit

  • Kouryuureppa (Stone Dragon Ascent)
    • An very strong uppercut that causes an upheaval of the nearby earth.
    • Earth Elemental.
    • TTS is Slow. TTL is Average.
  • Raisen Goutenga (Lightning Punishment)
    • A spin attack causes an electrically charged tornado to appear around Anise.
    • Has a high chance of causing Dizziness status ailment on Anise after using this arte.
      • The Stun Talisman accessory negates this effect.
    • Wind Elemental.
    • TTS is Instant. TTL is Short.
  • Hyousoushuuraku (Frigid Raptor)
    • Anise and Tokunaga leaps high, encases themselves in ice and smashes down on the enemy.
    • This FOF Change can be used in mid-air.
    • Tosses enemies in mid-air and knocks them back.
    • Water Elemental.
    • TTS is Average. TTL is Average.
  • Karyuushouha (Fire Dragon Blast)
    • A burning double left hook combo followed by a jab and a fiery chi blast.
    • Has great knock back effect.
    • Puts enemies in a Disabled state.
    • Fire Elemental.
    • TTS is Fast. TTL is Very Short.
  • Mighty Circuit
    • Tokunaga gathers power and makes itself harder to stagger.
    • Increases attack power for a short period of time.
    • Grants marked penetrate counters, making Anise harder to stagger for five hits.
    • TTS is Fast.
  • Happy Light
    • Anise surrounds herself with light and dice, damaging surrounding enemies.
    • Not recommended for combos.
    • Restores a portion of Anise's HP. Has higher heal power as compared to Luck Luck.
    • Earth Elemental.
    • TTS is Slow. TTL is Short.
  • Ryuubu Houbappa (Brutal Torrent)
    • A leap followed by burst of water towards the enemy below.
    • Connects really well with X-Buster.
    • This FOF Change can be used in mid-air.
    • Enemies can air-tech after this arte.
    • Water Elemental.
    • TTS is Slow. TTL is Average.
  • Kuuha Bakuendan (Cyclone Blaze)
    • An aerial spinning forward leap resembling a drill attack covered in flame.
    • This FOF Change can be used in mid-air.
    • Great knockback effect.
    • Anise can travel to the other side of the battle field using this arte and escape some ground based attacks.
    • Fire Elemental.
    • TTS is Fast. TTL is Short.
  • Guru Guru Gungnir (Gungnir A Go Go)
    • Anise and Tokunaga slams the ground, gathers energy and throws it.
    • The energy thrown travels 100% and more of the screen's length.
    • Wind Elemental.
    • TTS is Fast. TTL is Short.

Spells & FOF SpellsEdit

  • Limited
    • A beam of light strikes from the sky.
    • Light Elemental.
    • TTS is Slow if casted normally and Fast if used as a stored spell. TTL is Short.
  • Negative Gate
    • A ball of darkness tears nearby enemies apart.

    • You can continue attacking after this arte as long as your close to the enemy.
    • Dark Elemental.
    • TTS is Slow if casted normally and Fast if used as a stored spell. TTL is Average.
  • Bloody Howling
    • A wailing dark energy erupts from the enemy's feet and causes a violent storm.
    • Has a long after cast delay.
    • Dark Elemental.
    • TTS is Slow if casted normally and Average if used as a stored spell. TTL is Short.
  • Miracle Hammer
    • A giant golden hammer appears out of nowhere and smacks the enemy.
    • Strong attack power.
    • Tosses enemies in mid-air and knocks them back.
    • TTS is Slow if casted normally and Average if used as a stored spell. TTL is Short.
  • Divine Saber
    • Surrounds enemies with multiple lightning strikes.
    • The last lightning strike cannot be blocked.
    • Wind Elemental.
    • TTS is Slow if casted normally and Average if used as a stored spell. TTL is Average.
  • Raise Dead
    • Anise uses the power of the heavens to summon different tales characters to assist her in battle.
    • Refer to the Raise Dead Cameo Artes Guide below for more information on the different characters she can summon with their artes/action used and to this page for more detailed information.
    • Anise will sometimes gain a buff after using this arte which allows her to restore a portion of her HP upon dying (Reraise Buff).
    • This spell cannot be spell charged nor have a shorter cast time.
    • TTS is Slow. TTL is dependent on the summoned character.
  • Spark Web (Spark Wave)
    • A thunder bolt strikes an enemy and summons a ball of lightning to further electrecute enemies within the perimiter.
    • Anise's best FOF spell due to its short after cast delay.
    • You can continue attacking after this arte. You can even chain this arte after X-Buster and continue the combo normally.
      • As the number of hits increase, the more difficult it becomes to execute this.
    • Has a slight knock back effect which increases as the number of hits rises.
    • Wind Elemental.
    • TTS is Slow if casted normally and Fast if used as a stored spell. TTL is Long.
  • Crimson Riot
    • A giant ball of fire incinerates nearby enemies.
    • Anise's second best FOF spell due to its short after cast delay. Spark Web, however has a shorter delay.
    • You can continue attacking after this arte.
    • Fire Elemental.
    • TTS is Slow if casted normally and Fast if used as a stored spell. TTL is Long.
  • Rock Mountain
    • Rocks and then a giant statue fall will from the sky.
    • The statue that falls has different variations and is determined at random.
    • Decreases an enemy's OVL Gauge regardless if this FOF spell hits or misses.
    • Earth Elemental.
    • TTS is Slow. TTL is Long.
  • Maelstrom
    • Water gushes out from the enemy's feet and creates a violent aqua tornado.
    • This attack is similar to Bloody Howling since this is its FOF variant.
    • Has a long after cast delay.
    • Tosses enemies in mid-air.
    • Water Elemental.
    • TTS is Slow if casted normally and Average if used as a stored spell. TTL is Short.

Special ArtesEdit

  • X-Buster
    • Tokunaga gathers power and fires a strong laser beam.
    • If you use this arte before an enemy can air-tech, they will be inflicted with Air-tech Disable.
    • You can use Spell Charged Spark Web after this arte to continue the combo.
    • TTS is Slow if used at a distance and Fast if used at short to mid range. TTL is Average.

Mystic ArtesEdit

  • Satsugeki Bukouken (Final Fury)
    • Tokunaga surrounds itself with a pink aura and unleashes a flurry of attacks finishing with a leap and an explosive discharge of pink energy.
    • You can extend this arte to Izayoi Tenbu by pressing E.
    • Press and hold ↓ to change the cut-in.
    • TTS is Very Fast. TTL is Non-existent.
  • Izayoi Tenbu (Dying Moon)
    • Tokunaga jumps upward and summons a full moon. He then performs a stomp and gathers energy into its fist as a magic circle appears on the ground. After gathering power, it performs an uppercut.
    • Press and hold ↓ to change the cut-in.
    • TTS is Instant. TTL is Non-existent.
  • Fever Time
    • Giant coins fall from the sky. The background then changes to that of a city and fireworks in the shape of Tokunaga's head will appear.
    • Anise's strongest arte.
    • Can only be used as a stand alone arte and during Overlimit Lv2.
    • Inflicts the Confirmed status change but has a very long delay after use.
    • This arte is unblockable.
    • TTS is Fast. TTL is Non-existent.
  • Moe Moe Medical Shower
    • Stars appear as Anise performs the chant, A magic circle appears in front of Anise and releases red medical plus signs to attack the enemy.
    • This arte cannot be used by a player.
      • Only an NPC can use this arte.
    • This arte instantly kills all enemies.
    • Anise is invulnerable during spell casting.
    • TTS is Instant.

Raise Dead Cameo Characters & Artes TableEdit

Anise has a unique arte that lets her summon different characters in the tales series. The table below lists all the characters that she can summon with a brief introduction and arte/action used. For more detailed information on Anise's Raise Dead cameo artes please refer to this page.

Picture

Description

Artes/Actions Used

Remark

Quickie

Quickie

Meredy’s pet from Tales of Eternia. She commands Quickie to attack enemies using a whistle.

Overlimit Boost

Increases OVL Gauge to 190%


Hyades

Hyades

A Celestian from Tales of Eternia. He attacked the village of Rasheans because of Meredy but was fought away by Rid Hershel. He appears in ACS at his final form when fought in Tales of Eternia.

Ground Shake

Charge Laser

Hyades punches the ground and his arm will appear below the enemy.

Hyades fires a laser beam.

Both artes are performed successively.

Elraine

Elraine

A holy woman and antagonist from Tales of Destiny 2. She was the one responsible for reviving Barbatos Goetia and Judas back from the dead using the power of lens.

Counter Attack

Spin Lance

Divine Saber

Counters anyone who tries to attack her.

A spinning lance attack.

Surrounds herself with multiple lightning strikes. the last lightning strike is unblockable.

Fortuna

Fortuna

She is a goddess from Tales of Destiny 2. She created Reala and Elraine using her powers.

Divine Saber

Surrounds enemies with multiple lightning strikes.The final lightning strike is unblockable.

Magnadeus

Magnadeus

A boss character from Tales of Destiny 2.

"Kisama no 'Toki' o Itadaku"

Last Vanisher

Conjures a magic circle on the ground that freezes enemies who enter.

Two giant balls of fire and ice collide, explode and damages enemies before freezing them for a short period of time.

Taurus

Taurus

A boss character from Tales of Rebirth.

Magnetic Geyser

A punch from the ground summons a magnetic field that knocks opponents back.

Zilva

Zilva Madigan

An advisor and antagonist from Tales of Rebirth. She uses the force of moon which allows her to swap bodies with another person.

Shademoon Rebellion

A full moon appears and then dark energy will attack all enemies in the screen.

Ilene Rembrandt

Ilene Rembrandt

She is the head of the Oberon Corporation’s Fitzgald branch in Tales of Destiny. She dislikes the discrimination by the rich of the poor in her home town.

Maelstrom

Water gushes out from Ilene's feet and creates a violent aqua tornado. Casting time varies every time she is summoned.

Barbatos Goetia Cameo

Barbatos Goetia

A fallen warrior from the Ae’ther War in Tales of Destiny 2. He was revived by Elraine and is responsible for the death of Stan Aileron.

World Destroyer

Barbatos slams his axe on the ground and causes damage to all characters on the screen including Anise.

Duke

Duke Pantarei

An important figure of the Great War in Tales of Vesperia. He distrust humans more than anything else.

Stop Flow

Bloody Howling

Stops time for a short period except for Anise.

A wailing dark energy erupts from the enemy's feet and causes a violent storm.

Incarros

Incarose

A sorceress that attacked Hisui Hearts and Kohak Hearts from Tales of Hearts. She is one of Kreed Grafyte’s loyal servants.

Rose Stachel

Fires a highly concentrated laser beam.

Kreed Grafyte

Kreed Grafyte

He is also knowned as the Scarlet-Haired Devil. He resides deep within Shing Meteoryte’s spirune (or heart) in Tales of Hearts.

Negative Gate

A ball of darkness tears nearby enemies apart.

Item Steal GuideEdit

The Rentou Raikodan (Surge Breaker) arte allows Anise to steal items from enemies. Items stolen are determined at random and are classified as either Gummies or Accessories.

GummiesEdit

  • Gummies are round objects that have always been healing items in the Tales series. They have different effects based on their color/flavors.
  • Anise can only steal the Red (Apple) Gummi which slightly restores her HP.

AccessoriesEdit

  • Accessories are items that give specific effects and is indicated by an icon on top of Anise's HP gauge.
  • Only one accessory can be equipped at a time. Stealing a new accessory replaces the old one.
  • All equippable accessories expire after a short period of time.

Icon

Item Name

Effect

Remark

Anise Item 1

Amesho Slippers

Removes Anise’s Delay when landing from the air or backstepping

Real item name is unknown

Anise Item 2

Drain Ring

Absorbs HP for every clean hit made to the enemy.

Heal rate is fixed regardless of damage inflicted.

Anise Item 3

Fairy Ring

Reduces TP Consumption

Original effect: Reduce TP Consumption by 1/2

Anise Item 4

Hourglass

Temporarily stops an enemy’s movement for a few seconds

Was not an accessory in the Tales Series

Anise Item 5

Mystic Mark

Reduces Casting Time

Does not work on Raise Dead

Anise Item 6

Persian Boots

Increases Movement Speed

Speed gained is equal with Anise’s Speed During Overlimit

Anise Item 7

Stun Talisman

Prevents Dizziness status ailment when using Raisen Goutenga

-

Anise Item 8

Warrior Maiden

Gradually Restores HP and TP

An exclusive item of Anise Tatlin

Anise Item 9

Mark of Wisdom

Grants Anise Hidden Penetrate Counters during Spell Casting to prevent Cast Interuption.

Works on all of Anise’s spells including Raise Dead

Advanced Tips & CombosEdit

Battle StrategyEdit

General Use CombosEdit

Advanced Short Range Combo 1 Edit

  • (Melee Attack A) X 3 > Melee Attack B > Garyougeki > Choupachiki [Note 1] > (Melee Attack A) X 3 > Melee Attack B > Garyougeki > Souryuu Rettouda > Karyuushouha > Satsugeki Bukuoken [Note 2] > Izayoi Tenbu
  • Quick Input Version:
  • A > A > A > B > ↓A > ↓←→A > A > A > A > B > ↓A > ↓←→B > →D > ↓←→E > E
  • Total number of hits is 24 if the Mystic Artes are not used and 50 if they are.
  • Damage slightly exceeds 1/4 of Kakashi Scarecrows HP (500) if the Mystic Artes are not used and only 1/7 of Kakashi Scarecrow's HP (500) is left if they are.
    • Requirements:
      • 85% TP for all the Mystic Artes used (Optional).
    • Notes:
      • Note 1: Press the command simultaneously with Anise's landing from Garyougeki. If executed properly, Anise will switch sides with the enemy. Continue the combo normally but take note that since you've switch sides with the opponent, the ← and → direcional buttons in the artes remaining will reverse.
      • Note 2: Connecting Karyuushouha and Satsugeki Bukuoken requires a little timing and practice. Press the command for Satsugeki Bukuoken simultaneously with Anise's release of the red chi blast.
    • Anise's condensed bread and butter combo. Pretty easy to execute, packs a lot of power and has very few requirements.
    • Using Might Charge will further increase the damage done by this combo.
    • This is not my combo but I modified it a little, whoever made this combo (the one I saw in youtube) please put your name below. FYI, thanks for sharing your combo to the community Minarie 05:10, May 13, 2011 (UTC)
    • Contributed by [Insert Combo Maker's Name Here].

Instant Kill ComboEdit

  • Spark Web (Spell Charge) [Note 1] > Garyougeki > Yousoushuugeki [Note 2] > Melee Attack A > Garyougeki > Yousoushuugeki [Note 2] > (Melee Attack A) X 3 > Melee Attack B > Garyougeki > Choupachiki [Note 3] > Souryuu Rettouda > Kuuha Bakuendan > X-Buster [Note 4] > Spark Web [Note 5] > Run towards enemy > (Melee Attack A) X 3 > Melee Attack B > Garyougeki > Souryuu Rettouda > Kuuha Bakuendan > Overlimit Lv1 > (Melee Attack A) X 3 > Melee Attack B > Garyougeki > Souryuu Rettouda > Kuuha Bakuendan > Satsugeki Bukouken [Note 6]
  • Quick Input Version:
  • →←→D & hold ↑ while casting > ↓A > ↓B > A > ↓A > ↓B > A > A > A > B > ↓A > ↓→←A ↓←→B > →E > ↓→←E > →←→D > →→ > A > A > A > B > ↓A > ↓←→B > →E > F > A > A > A > B > ↓A > ↓←→B > →E > ↓←→E
  • Total number of Hits: 118
  • Damage instantly kills Kakashi Scarecrow (500 HP).
Tales of ACS v501:01

Tales of ACS v5.503 Anise Tatlin Instant Kill Combo 2 (118 Hits)

Anise Tatlin's Instant Kill combo at 118 hits.

    • Requirements:
      • Almost full TP for TP using attacks.
      • Anise must get to the corner before Kuuha Bakuendan finishes though it's possible to continue if she gets close to the corner and pushes the enemy to the corner by not reversing X-Buster's command (refer to note 4).
      • Spark Web is spell charged.
    • Notes:
      • Note 1: This is not part of the actual combo count but it is necessary to spell charge Spark Web for this combo. Press and hold ↑ while Spark Web is being casted.
      • Note 2: Linking Garyougeki into Yousoushuugeki without reseting the combo count requires timing. Yousoushuugeki should be released almost right after the enemy start falling.
      • Note 3: Choupachiki should hit the enemy after he/she falls on the ground.
      • Note 4: If Anise and the enemy are both at the corner when Kuuha Bakuendan is used, the command pressed should be the one of Satsugeki Bukouken (↓←→E), considering that being theorically behind the enemy, Anise's commands reverse.
      • Note 5: Use Spark Web as soon as possible. It will have no casting time since it was spell charged earlier in the combo.
      • Note 6: As Anise and the enemy are both at the corner when Kuuha Bakuendan is used, the command pressed should be the one of X-Buster (↓→←E), considering that being theorically behind the enemy, Anise's commands reverse.
  • Although quite repetitive, this combo can instant kill enemies without using much Overlimit Gauge. Can be used in almost any place in the screen as soon as it was possible to Spell Charge Spark Wave.
  • Using Might Charge will further increase the damage done by this combo.
  • This combo was derived from ACS combo videos of Anise at youtube though had a original point in order to further increase capacity. TalesofFan 21:09, July 18, 2011 (UTC)

Highest Hits/Damage ComboEdit

  • Spark Web (Spell Charge) [Note 1] > (Melee Attack A) X 3 > Melee Attack B > Garyougeki > Choupachiki [Note 2] > (Melee Attack A) X 3 > Melee Attack B > Garyougeki > Shoubu Koubappa > X-Buster [Note 3] > Spark Web [Note 4] > Run towards enemy > (Melee Attack A) X 3 > Melee Attack B > Sousenga > Souryuu Rettouda > Overlimit 2 > ( Sousenga > Souryuu Rettouda ) X Until Overlimit Runs Out > Karyuushouha [Note 5] > Satsugeki Bukuoken [Note 5] > Izayoi Tenbu [Note 6]
  • Quick Input Version:
  • →←→D & hold ↑ while casting > A > A > A > B > ↓A > ↓←→A > A > A > A > B > ↓A > ↓↓C > ↓→←E > →←→D > →→ > A > A > A > B > ↓←A > ↓←→B > ↓F > ( ↓←A > ↓←→B ) X Until OVL 2 expires > →D > ↓←→E > E
  • Total number of Hits: 164 (Up to Satsugeki Bukuoken only)
  • Damage instantly kills Kakashi Scarecrow (500 HP) up to Satsugeki Bukuoken only.
    • Requirements:
      Tales of ACS v501:12

      Tales of ACS v5.503 Anise Tatlin Instant Kill Combo (164 Hits)

      Anise Tatlin 164 Hit Combo.

      • 85% TP for Mystic Artes used.
      • Overlimit Gauge at Level 2.
      • Anise must start the combo while she is against a wall.
      • Spark Web is spell charged.
    • Notes:
      • Note 1: This is not part of the actual combo count but it is necessary to spell charge Spark Web for this combo. Press and hold ↑ while Spark Web is being casted.
      • Note 2: Press the command simultaneously with Anise's landing from Garyougeki. If executed properly, Anise will switch sides with the enemy. Continue the combo normally but take note that since you've switch sides with the opponent, the ← and → direcional buttons in the artes remaining will reverse.
      • Note 3: Use X-Buster while the enemy is free falling after getting hit by Shoubu Koubappa. Pressing ↓→←E to late would allow the enemy to air-tech.
      • Note 4: Use Spark Web as soon as possible. It will have no casting time since it was spell charged earlier in the combo.
      • Note 5: Connecting Karyuushouha and Satsugeki Bukuoken requires a little timing and practice. Press the command for Satsugeki Bukuoken simultaneously with Anise's release of the red chi blast.
      • Note 6: Usually in this combo, an enemy dies before getting hit by Izayoi Tenbu.
  • Anise's highest hits/damage combo. Has lots of requirements but is probably one of the strongest combos in ACS.
  • Using Might Charge will further increase the damage done by this combo.
  • This combo was derived from ACS combo videos of Anise at youtube Minarie 15:57, June 12, 2011 (UTC)

Story ModeEdit

Anise has a total of 5 Story Modes, ranging from Easy to Unknown. Note that all modes including and preceding Hard feature opponents that come in "Rounds", meaning that the field, positions, and statistics (HP and otherwise) will reset once an opponent is defeated. Modes after Hard feature opponents that come one after another, meaning that the fields, positions, and statistics of your character will not reset once an opponent has been defeated. However, A portion of your HP is refunded whenever an opponent is defeated in Mania Mode.

EasyEdit

Lyris Aileron
Regal Bryan
Chloe Valens
Dhaos
(With Suzu Fujibayashi as an ally)

NormalEdit

Collet Brunel
Presea Combatir
Suzu Fujibayashi
Gelda Nebilim

HardEdit

Eugene Gallardo
Luke fon Fabre
Jade Curtiss
Synch

ManiaEdit

Hugo Gilchrist
Shizel
(Upon defeat of Hugo Gilchrist)
Barbatos Goetia (Upon defeat of Shizel)
Synch
(Upon defeat of Barbatos Goetia)

UnknownEdit

Dhaos
Shizel (Upon defeat of Dhaos)
Barbatos Goetia (Upon defeat of Shizel)
Kratos Aurion (Upon defeat of Barbatos Goetia)
Alexei Dinoia (Upon defeat of Kratos Aurion)

Cut-InsEdit

In ACS, Anise has five cut-ins.

  1. Tales of the Abyss
  2. Tales of the World: Radiant Mythology 2
  3. Tales of the Abyss
  4. Tales of the World: Radiant Mythology 3
  5. Tales of the Abyss

Raise Dead Cut-InsEdit

Anise's spell, Raise Dead, has the possibility to summon one of twelve of her cameo support characters, of which five have cut-ins.

  1. Tales of Destiny 2
  2. Tales of Rebirth
  3. Tales of Rebirth
  4. Tales of Vesperia
  5. Tales of Hearts

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