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This page covers facts and in-depth game usage of the character, Regal Bryan. For a comprehensive reference list of in-game commands, see Command List: Regal Bryan.
Regal

Regal using Hatsu.

Regal Bryan (リーガル・ブライアン Riigaru Buraian) is one of the main protagonists in Tales of Symphonia. Regal is a gentleman and yet a branded convict who voluntarily surrendered to the authorities after killing his monster-transformed lover with his bare hands. He was then tasked by the Pope of Tethe'alla to capture Collet Brunel in exchange for the arrest of the person responsible for his lover's transformation but was distracted when he saw her lover's sister, Presea Combatir, together with the group. He eventually joined Lloyd Irving and company and is the oldest person to join the group (aside from Kratos Aurion).

Regal is very powerful martial artist but due to the vow he made of never using his hands to harm another living being, he exclusively uses greaves and his feet to fight. His artes mostly contain different kicks and chi attacks which he can freely use both in mid-air and on the ground. His movement speed, damage output and jumping height are considered above average as compared to other ACS characters.

Regal is not very difficult to use and is recommended to beginner's and veterans alike.

Character Facts[]

  • HP 530.
    Regal Quick Drop

    Regal Bryan performing a Quick Drop.

  • He enters the battle by dropping out of nowhere.
  • He only has one victory pose.
  • Regal is one of the few characters in ACS that can perform a Quick Drop.
  • Regal is capable of using Overlimit in mid-air unllike most ACS characters.
  • A special dialogue scene will occur when Regal is faced against Zelos Wilder.

General Tips & Usage[]

  • Regal is a powerful rushdown orientated character. With moves like Yousoushuugeki to approach and Sazanka to continue in-close pressure, Regal can crush overly defensive opponents. His damage output is high as well, and he packs good defensive options in GaryoukuuhaHatsu, and Hakurougeki. His Mystic Artes are also viable outside of combos, which is a nice bonus.
  • Regal's biggest shortcoming is his range. With everyone else sporting a sword, Regal's little legs are often outranged by others in the cast. Overwhelming them with a relentless approach is the prefered option.
  • Regal has excellent jumping height, above average movement speed, dash length, damage output and an average HP.
  • Regal has an average defense against Guard Break.
  • Regal receives 30% more damage from Fire Elemental attacks and 20% less damage from Water Elemental Attacks. (Please refer to this page for more information on ACS Elements).
  • Regal can perform all the basic movements in ACS.
    • Additionally, Regal can perform a Quick Drop by pressing ↓↓ while in mid-air to immediately descend to the ground.
      • This costs 1 CC to execute.
    • His air dashes costs 1 CC.
    • His forward air dash sends him straight forward.
    • His Double Jump exceeds the top of the screen and is higher than his High Jump.
    • He can chain his backward air dash to a forward air dash.
    • His Forward Step and Backward Leap have average length and speed.
    • He has one of the better walk speeds in the game.
  • Regal has two melee ground attacks (A and B) and a basic riser attack (C then tap ↑). He also has two melee aerial attacks (A and C).
    • His C riser attack will not work if the combo counter exceeds 3 hits.
    • His C aerial attack has a great knockback effect.
  • Most of Regal's aerial artes can be canceled by doing a forward air dash just before the arte has been fully executed. This move is known as Dash Cancel. This also works with Regal's Quick Drop.
    • This action costs 1 CC to execute.
  • Regal uses a Chain Capacity (CC) Gauge, enabling him to use many different artes in his combos as long as he has enough CC to use each arte.
  • Regal can use Overlimit in mid-air by pressing F or ↓ F during an aerial combo.
  • Regal's chain order consists of:
    • Melee > Any Arte Type > Any Arte Type > Any Arte Type > etc.
    • Some of Regal's artes cannot be used consecutively.
    • Using any arte classified as Mystic except for Satsugeki Bukouken: Donrou will end the chain.

Shortcuts[]

Command Ground Air
F Overlimit Lv1 Tengetsusen / Overlimit Lv1
← F Hienrenkyaku Tengetsusen
→ F Shousei Furyuukyaku
↑ F Garyoukuuha Tengetsusen
↓ F Overlimit Lv2 Tengetsusen / Overlimit Lv2

Ground Special Attacks[]

  • Hiyouhonpo (Mirage)
    ACS_Regal_Bryan_Arte_Exhibition_(v.5.505b)_COMPLETE

    ACS Regal Bryan Arte Exhibition (v.5.505b) COMPLETE

    Regal Bryan's Arte Exhibition by Kratos1991.

    • Regal lunges forward and passes through enemies.
    • Regal is still vulnerable to attacks during this arte's animation.
    • Regal has to wait a moment to turn around if he uses this arte to get behind his enemy before canceling into his next arte. Otherwise he'll use it in the wrong direction.
    • TTS is Fast. TTL is Non-existent.
  • Resshuugeki (Spin Kick)
    • Regal performs an overhead kick.
    • Combining this with Tengetsusen or other artes can result to CC recovery during mid-combo. This is only possible if the combo counter does not exceed 7 hits.
    • This arte cannont be used successively.
    • TTS is Fast. TTL is Long and becomes Short when the combo counter exceeds 7 hits.
  • Retsuenshuu (Blazing Strike)
    • Regal performs an fiery overhead kick.
    • Good power and can be spammed during Overlimit Lv2.
    • Requires Overlimit.
    • Fire Elemental.
    • TTS is Fast. TTL is Average.
  • Sazanka (Triple Kick) or (Cerberus Strike) when used by other characters.
    • Regal performs 3 round house kicks.
    • Press A on the 3rd kick to add an extra face kick which knocks the enemy back.
      • Works only if this arte is used on the ground.
    • Allows you to float in mid-air when used repeatedly.
    • Safe on block. End blocked attack strings with this.
    • TTS is Fast. TTL is Short.
  • Garou Rentouda (Wolverine)
    • Regal performs 3 round house kicks, a low spin kick and an upward crescent somersault kick.
    • Costs TP.
    • TTS is Fast. TTL is Short.
  • Houtsuishou (Roaring Havoc)
    • Regal kicks the enemy's face and retreats.
    • Great knockback effect.
    • If no artes are used after this one, there is a moderate delay after use.
    • TTS is Fast. TTL is Average.

Anti-Air Special Attacks[]

  • Tengetsusen (Crescent Moon)
    • A crescent somersault kick.
    • Can be combined with Resshuugeki to enable CC recovery during mid-combo. This only works if the combo counter does not exceed 7 hits.
    • Cannot be used successively in mid-air.
    • TTS is Fast. TTL is Average.
  • Hienrenkyaku (Swallow Dance)
    • Two rising kicks followed by a heel drop.
    • Allows you to get closer to the enemy during mid-combo.
    • TTS is Fast. TTL is Average.
  • Hiryuugaku (Dragon Dance)
    • Two rising kicks followed by a somersault.
    • One of the better artes to be used in a combo.
    • Can be combined with Yousoushuugeki to enable CC recovery during mid-combo. This only works if the combo counter does not exceed 7 hits.
    • TTS is Fast. TTL is Average.
  • Seiryuukou (Rising Dragon)
    • An upper body kick followed by a jump.
    • Tosses enemies in mid-air and knocks them back.
    • TTS is Fast. TTL is Average.
  • Seiharyuukou (Dragon Fury)
    • Two consecutive somersault kicks, one on the ground and one in mid-air.
    • Hard to connect with other artes unless the enemy is against a wall.
    • TTS is Fast. TTL is Average.
  • Seiryuu Shouhakou (Dragon Rage)
    • A low spin kick followed by a somersault kick.
    • The first kick inflicts the Confirmed status ailment.
    • Hard to connect with most artes since the enemy can air-tech easily after getting hit.
    • Earth Elemental.
    • TTS is Fast. TTL is Average.
  • Hishou Tenshuubu (Heaven Rising)
    • A crescent somersault kick followed by two rising kicks and a heel drop in mid-air.
    • Costs TP.
    • The last hit can disable enemies.
    • This arte can be connected to most artes with ease.
    • TTS is Fast. TTL is Average.
  • Garyoukuuha (Dragon Shot)
    • Regal releases chi from his surroundings and jumps up, taking nearby enemies with him.
    • Invincible before jumping but leaves Regal wide open during the descent.
    • Cannot be blocked in mid-air.
    • TTS is Fast. TTL is Short.
  • Ryuugetsusen
    • Two crescent somersault kicks, one on the ground and one in mid-air.
    • The 2nd kick is unblockable in mid-air.
    • Alternately use this arte with Tengetsusen to increase your jump height or stay afloat in mid-air.
    • Cannot be used successively in mid-air.
    • Light Elemental.
    • TTS is Fast. TTL is Average.
  • Garyougeki (Dragon Surge)
    • A low, rising and a mid-air somesault kick combo.
    • Good for starting aerial combos.
    • TTS is Fast. TTL is Short.
  • Shousei Furyuukyaku (Heavenly Dragon)
    • A flying kick towards the enemy.
    • Range is 50% of the screen's length.
    • Good for getting closer to the enemy while attacking.
    • TTS is Fast. TTL is Short if the enemy is hit while in mid-air and Average if hit on the ground.

Midair Special Attacks[]

  • Yousoushuugeki (Eagle Dive)
    • A diagonal downward kick from mid-air.
    • Can be combined with Hiryuugaku to enable CC recovery during mid-combo. This only works if the combo counter does not exceed 7 hits.
    • TTS is Fast. TTL is Long and becomes Short when the combo counter exceeds 7 hits.
  • Sanka Moushuukyaku (Triple Rage Kick)
    • A round house kick in mid-air followed by 3 more after landing on the ground.
    • Good arte used for connecting aerial combos to ground combos.
    • TTS is Fast. TTL is Short.
  • Yousou Moushuukyaku (Eagle Rage)
    • Regal quickly slams his feet on the ground whilst in mid-air.
    • Damages nearby enemies when landing.
    • TTS is Fast. TTL is Short.
  • Youshishuuraku (Eagle Fall)
    • Regal quickly slams his feet on the ground whilst in mid-air.
    • Does not damage nearby enemies when landing and has less hits as compared to Yousou Moushuukyaku.
    • Disables enemies upon hit.
    • Has a higher chance to cause Guard Break than Regal's other artes.
    • TTS is Fast. TTL is Short.

Power Artes[]

  • Tenpouryuu (Heaven's Charge)
    • Regal lunges towards an enemy's back and tackles them.
    • Allows you to switch sides with the enemy when in close range.
    • After this arte, CC recovery is possible before attacking again while retaining the combo count. This only works if the combo counter does not exceed 7 hits.
    • TTS is Slow. TTL is Long and becomes Short when the combo counter exceeds 7 hits.
  • Souryuu Rengadan (Dragon's Talon)
    • Regal repeatedly kicks the enemy and knocks them out on the floor.
    • This arte cannot be connected to any other arte even Burst Artes.
    • Requires Overlimit or Low HP.
    • Costs TP.
    • The last hit disables enemies and knocks them back.
    • TTS is Fast. TTL is Non-existent.
  • Gekkaryuurei (Crescent Dark Moon)
    • 3 round house kicks followed by an crescent somersault.
    • One of Regal's better artes used repeatedly when an enemy is against a wall.
    • Costs TP.
    • Light Elemental.
    • TTS is Fast. TTL is Average.
  • Hatsu (Force)
    • Regal releases red chi around himself to knock back nearby enemies.
    • Disables enemies and knocks them back.
    • Invincible on start-up.
    • Cannot be used consecutively.
    • This arte cannot be connected to any other arte even Burst Artes.
    • TTS is Average. TTL is Non-existent.
  • Hakurougeki (White Wolf)
    • Regal charges power and attacks with a heel drop that releases a chi blast in the shape of a lion's head.
    • Hold ← after the command input to charge the attack. Regal is invincible while charging the attack.
    • Great knockback effect and disables enemies.
    • Damage increases as the attack is charged.
    • If this arte is fully charged, it will become unblockable and have a slightly longer range than usual.
    • TTS is Average normally and Slow if charged.. TTL is Very Short.
  • Juujinshou
    • Regal fortifies his body and releases chi.
    • Increases starting CC to 13 for a short period of time.
    • The chi release damages nearby enemies when in Overlimit status.
    • TTS is Average. TTL is Non-existent normally and Short during Overlimit.

Burst Artes[]

  • Ryuugarekkou
    • Regal attacks with 3 round house kicks followed by a crescent somersault kick and finished with an aerial flying kick.
    • Can only be used on the ground.
    • Requires Overlimit and TP.
    • TTS is Instant. TTL is Average if the enemy does not air-tech and Short if they do.

Mystic Artes[]

  • Satsugeki Bukouken: Donrou (Final Fury: Hungry Wolf)
    • Regal jumps up, lands in front of an enemy and repeatedly performs round house kicks.
    • Range is about 80% of the screen's length.
    • The last hit disables enemies and knocks them back.
    • This arte can be chained to itself or another mystic arte with proper timing
    • Using this arte when Regal has 3 CC allows you to use it again even if you only have 1 or 0 CC left.
    • TTS is Very Fast. TTL is Very Short.
  • Kaichou Attack
    • Literally means "President Attack".
    • Regal tackles an enemy while surrounded with blue chi.
    • Range is about 90% of the screen's length.
    • The last hit disables enemies and knocks them back.
    • TTS is Very Fast. TTL is Non-existent.
  • Garen Zesshuugeki (Fanged Finality)
    • Regal releases red chi around himself and performs multiple kicks. The enemy is then tossed in mid-air with burning riser and somersaults kicks. Regal finishes the enemy with a powerful stomp that causes a big explosion upon Regal's landing on the ground.
    • Hitbox is not as big as the animation would lead you to believe.
    • Great knockback effect and disables enemies.
    • TTS is Very Fast. TTL is Non-existent.
  • Rouousen Inyou, Aijin Shiai
    • Vaguely translates to "Alpha Wolf Flash: Yin and Yang, the Lover's Sorrow".
    • When used on the ground, Regal fires a highly concentrated mana beam using his hands. When used in mid-air, Regal releases a powerful wave of mana using his hands.
    • Range is 100% of the screen's length.
    • Great knockback effect and disables enemies.
    • This arte is more powerful when used in mid-air but is more accurate when used on the ground.
    • How_to_combo_into_air_Rouousen_Inyou,_Aijin_Shiai

      How to combo into air Rouousen Inyou, Aijin Shiai

      An example of how to combo into the air version of Rouousen Inyou, Aijin Shiai

      Since the arte inflicts Air-tech Disable, the key to comboing into the aerial version of this arte is to launch the opponent up with an anti-air arte, then cancel into this arte right before Regal hits the ground, so the fireball will hit the enemy on the ground. A good example would be cancelling from Seiryuukou or Tengetsusen.
    • TTS is Very Fast when used on the ground and Slow when used in mid-air. TTL is Non-existent.

Advanced Tips & Combos[]

Battle Strategy[]

Regal is a character that focuses more on combos and evasion but as to whether to focus on attacking or evading depends on the situation/enemy. A balance between attack and evasion is recommended.

Advanced Tips on Attacking/Intercepting Attacks[]

  • Attack an enemy while their down using Regal's Advanced Power Combo but be careful of mystic artes and counter attacks.
  • Regal's air dash does not allow him to perform dive attacks so his primary diving attack is actually Yousoushuugeki. You can chain Regal's Advanced Accuracy Combo afterwards without ending the combo count.
  • There is no immediate need to corner an enemy against a wall when using Regal.
  • Regal's Overlimit is best used offensively especially when your enemy is in mid-air. Mid-air combos prevent enemies from using their own Overlimit to escape your assault.
  • Regal doesn't have any long range attacks so always stay at mid/close range from your enemy and wait for an opportunity to strike.
  • Use Regal's mystic artes against enemies with Penetrate status to remove it. Regal's mystic artes have very low TP costs.
  • All of his Mystic Artes except for Garen Zesshuugeki are great for interrupting projectile attempts.
  • Hakurougeki is a great arte to use against mobs. Take advantage of its unblockability and invulnerability while charging.
  • Use Tenpouryuu when your enemy is blocking to switch sides with them and attack at the same time. You can also use Youshishuuraku to easily inflict Guard Break on an enemy.

Advanced Tips on Blocking/Evasion[]

  • Regal is better at evading attacks rather than blocking them since his defense against Guard Break is not as high as compared with other ACS characters.
  • Take advantage of Regal's artes when evading ground attacks. After a double jump, you can use Tengetsusen > Ryuugetsusen repeatedly to increase his jump height further and stay afloat in mid-air.
  • You can also evade some spells by staying in mid-range from the opponent and using Hiyouhonpo just as the enemy casts a spell.
  • Regal's Hakurougeki has a very long invulnerability frame when while charging. You can use this to evade most mystic artes and counter attack at the same time.

General Use Combos[]

Riser Melee String[]

  • Melee (A) > Melee (B) > Melee (C) > [Note 1] Jump > Aerial Melee (A) > Aerial Melee (C) > [Note 2] Melee (A) > Melee (B) > [Note 3] Melee (C)
  • Quick Input Version:
  • A > B > C > [Note 1] ↑ > A > C > [Note 2] A > B > [Note 3] C
  • Requirements:
    • At or near wall.
    • No TP, CC or OVL.
    • 6 or 7 hits.
  • Notes:
    • Note 1: Press ↑ immediately after C to do a Riser Attack.
    • Note 2: Wait until both you and the opponent hit the ground.
    • Note 3: Last hit is optional, but generally uncomboable.

Advanced Power Combo[]

  • Melee Attack X2 > Tengetsusen > Resshuugeki > Tengetsusen > Tengetsusen [Note 1] > Resshuugeki [Note 2] > Melee Attack X2 [Note 3] > Hiryuugaku > Yousoushuugeki > Hiryuugaku > Hakurougeki or Satsugeki Bukouken: Donrou [Note 4]
  • Quick Input Version:
  • A > A > ↓ A > ← → A > ↓ A > ↓ A > ← → A > A > A > ↓ → C > ↓ ← A > ↓ → C > ↓ ← D or ↓ ← → E
  • 17 Hits if Hakurougeki is used; 24 Hits if Satsugeki Bukouken: Donrou is used.
    • Requirements:
      • TP for some artes.
    • Notes:
      • Note 1: Use Tengetsusen as soon as Regal lands on the ground. This timing will change if the enemy is against the wall.
      • Note 2: Use Resshuugeki as soon as Regal lands on the ground. This timing will change if the enemy is against the wall.
      • Note 3: Wait for your CC to recover before attacking.
      • Note 4: You can use either artes depending on your TP. Also, you can chain another mystic arte or Overlimit after Satsugeki Bukouken: Donrou with proper timing.
  • Out of all Regal's possible combos with CC recovery, this has the most damage output.
  • Timing will change when the enemy is against a wall. Use the 1st five artes as ( Tengetsusen > Tengetsusen > Resshuugeki > Tengetsusen > Resshuugeki ) instead for better accuracy.
  • Contributed by Minarie 14:47, July 10, 2011 (UTC)

Advanced Accuracy Combo[]

  • Melee Attack X2 > Hiryuugaku > Yousoushuugeki > Melee Attack X2 [Note 1] > Hiryuugaku > Yousoushuugeki > Hiryuugaku > Hakurougeki or Satsugeki Bukouken: Donrou [Note 2]
  • Quick Input Version:
  • A > A > ↓ → C > ↓ ← A > A > A > ↓ → C > ↓ ← A > ↓ → C > ↓ ← D or ↓ ← → E
  • 16 Hits if Hakurougeki is used; 23 Hits if Satsugeki Bukouken: Donrou is used.
    • Requirements:
      • TP for some artes.
    • Notes:
      • Note 1: Wait for your CC to recover before attacking.
      • Note 2: You can use either artes depending on your TP. Also, you can chain another mystic arte or Overlimit after Satsugeki Bukouken: Donrou with proper timing.
  • Out of all Regal's possible combos with CC recovery, this is the most easy one but weaker than his Advanced Power Combo.
  • Contributed by: Minarie 14:47, July 10, 2011 (UTC)

Highest Combo[]

  • Melee Attack X2 > Tengetsusen > Resshuugeki > Tengetsusen > Tengetsusen [Note 1] > Resshuugeki [Note 2] > Melee Attack X2 [Note 2] > Hiryuugaku > Yousoushuugeki > Shousei Furyuukyaku [Note 3] > Shousei Furyuukyaku [Note 4] > Melee Attack X2 > Hiryuugaku > Hienrenkyaku > Hiryuugaku > Satsugeki Bukouken: Donrou [Note 5] > Satsugeki Bukouken: Donrou > Satsugeki Bukouken: Donrou > Overlimit Lv2 > ( Hienrenkyaku > Hiryuugaku )X Repeat until CC is 5 > Hienrenkyaku > Garen Zesshuugeki
  • Quick Input Version:
  • A > A > ↓ A > ← → A > ↓ A > ↓ A > ← → A > A > A > ↓ → C > ↓ ← A > ↓ ← → A > ↓ ← → A > A > A > ↓ → C > ↓ → B > ↓ → C > ↓ ← → E > ↓ ← → E > ↓ ← → E > ↓ F > ( ↓ → B > ↓ → C )X Until CC is 5 > ↓ → B > ↓ → ← E
  • 110 Hits. Damage instanly kills Kakashi Scarecrow.
Tales_of_ACS_v5.503_Regal_Bryan_Instant_Kill_Combo_(110_Hits)

Tales of ACS v5.503 Regal Bryan Instant Kill Combo (110 Hits)

Regal's highest combo at 110 hits.

  • Requirements:
    • Enemy must be at a certain area of the map near the other side of the wall.
    • 100% TP.
    • Enemy must be against the wall during a part of the combo.
    • Overlimit Lv2.
    • Notes:
      • Note 1: Use Tengetsusen as soon as Regal lands on the ground.
      • Note 2: Use Resshuugeki as soon as Regal lands on the ground. Press your basic melee (A) twice as soon as your CC recovers.
      • Note 3: Use Shousei Furyuukyaku while Regal lands on the ground but before the enemy lands.
      • Note 4: Perfect timing is necessary here, use Shousei Furyuukyaku while Regal lands on the ground but before the enemy can air-tech.
      • Note 5: Perfect timing is necessary to use Satsugeki Bukouken: Donrou thrice in a row. Ignore your CC here since for some reason, you can still use Satsugeki Bukouken: Donrou even if your CC is less than 2.
  • Regal's highest combo is very difficult to use and very impractical due to the fact that the enemy needs to be at a certain position in the map for this combo to work properly.
  • Contributed by: Minarie 14:47, July 10, 2011 (UTC)

Story Mode[]

Regal has a total of 6 Story Modes, ranging from Easy to Chaos. Note that all modes including and preceding Hard feature opponents that come in "Rounds", meaning that the field, positions, and statistics (HP and otherwise) will reset once an opponent is defeated. Modes after Hard feature opponents that come one after another, meaning that the fields, positions, and statistics of your character will not reset once an opponent has been defeated. However, A portion of your HP is refunded whenever an opponent is defeated in Mania Mode.

Easy[]

Stan Aileron
Mary Agent
Guy Cecil
Yuris
(With Presea Combatir as an Ally)

Normal[]

Fog, Chat, & Race
Eugene Gallardo
Lloyd Irving
Hugo Gilchrist

Hard[]

Nanaly Fletch
Zelos Wilder
Jade Curtiss
Dhaos

Mithos Yggdrasill (If Dhaos is defeated 2-0)

Mania[]

Hugo Gilchrist
Shizel (Upon defeat of Hugo Gilchrist)
Synch (Upon defeat of Shizel)
Dhaos (Upon defeat of Synch)

Unknown[]

Hugo Gilchrist
Synch (Upon defeat of Hugo Gilchrist)
Kratos Aurion (Upon defeat of Synch)
Barbatos Goetia (Upon defeat of Kratos Aurion)
Alexei Dinoia (Upon defeat of Barbatos Goetia)

Chaos[]

Barbatos Goetia X3
Collet Brunel & Kratos Aurion (Upon defeat of the third Barbatos CPU)

Cut-Ins[]

In ACS, Regal has three cut-ins.

  1. Custom made
  2. Tales of Symphonia
  3. Custom made
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