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This page covers facts and in-depth game usage of the character, Luke fone Fabre. For a comprehensive reference list of in-game commands, see Command List: Luke fone Fabre.
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Luke Status Image In Character Select Screen

Light Spear Cannon

Luke using Senkou Tsuijinga.

Luke fone Fabre (ルー ク・フォン・ファブレ Ruuku Fon Fabure), known in English as Luke fon Fabre, is the main protagonist in Tales of the Abyss and is one of the playable characters in ACS. Luke is a spoiled aristrocat born in the house of Fabre. As a child, he was kidnapped and lost all his memories, thus he was prohibited from leaving the manor and had zero knowledge of the outside world. During his routine sword training with his master, Van Grants and his best friend, Guy Cecil he was suddenly teleported to the outside world when Tear Grants touched him and caused a hyperresonance. Thus, began his simple journey to get home safely as a handful of events eventually led him to discover more about himself and fight against the Six God-Generals to save the world.

Like in his game, Luke uses the Albert sword style, which is a slower-hitting but more powerful swordsplay that focuses more on damaging techniques with less emphasis on combos. As such, he has techniques such as Raging Blast and Guardian Field, both of which do not chain well in combos. Luke's stats are mainly excellent to above average, making him one of the most powerful ground melee characters.

Luke is very simple to use and is recommended to beginner's and veterans alike.

Character Facts[]

  • Luke has 580 HP.
    Luke tear mieu

    Tear and Mieu supporting Luke in battle.

  • Luke has two victory poses.
  • Luke is one of the two playable characters in ACS that can fly (The other being Collet Brunel from Tales of Symphonia).
  • Luke is equipped with the Key of Lorelei as his primary weapon in ACS.
  • Special dialogue scenes will occur whenever Luke fights any of the Tales of the Abyss characters.
  • Tear Grants supports Luke in ACS by using Searing Sorrow, Fortune's Arc, and its Extension.
    • If Tear defeats the enemy using Fortune's Arc, she will perform her own victory quote and pose in lieu of Luke.
  • Mieu also supports Luke (though more specifically, Luke uses Mieu) in ACS with Mieu Fire, Mieu Attack, Mieu Wing, and Mieu Nage.

General Tips & Usage[]

  • Luke is primarily a close to mid range melee fighter. His moves are a bit slower than most other swordfighters, but he compensates for it with his long range artes like Sonic Thrust and Lightning Blade, and above average power. His most unique moves are Havoc Strike and Slag Assault; both vertically angled air to ground moves that give Luke a nice advantage when he's above the opponent, a trait that many other characters don't have.
  • Luke's primary weakness is the lack of very strong defensive artes. Devil's Inferno is probably the closest he's going to get, but the hitbox is not very large and the TTS is fairly slow. He also tends to use a lot of TP, as Lightning Blade and Devil's Inferno, which are both important artes in Luke's arsenal, both cost a moderate amount of TP.
  • Luke has excellent damage output and jumping height. All of his other stats are above average.
  • Luke has an average to above average defense against Guard Break.
  • Luke receives 10% & 20% more damage from Wind and Dark Elemental attacks respectively and 30% less damage from Light Elemental Attacks. (Please refer to this page for more information on ACS Elements).
  • Luke can perform all the basic movements in ACS.
    • His High Jump reaches the top of the screen.
    • His Double Jump exceeds the screen's height.
    • His Forward Step and Backward Leap are slow and wide, making it impractical to use.
    • His Air Dash is faster than his Ground Dash.
  • Luke's melee attacks mechanic is derived from his tilt attacks in Tales of the Abyss in which he attacked using his sword and feet. He has 3 melee ground attacks (A, B, C) and 2 aerial melee attacka (A or B, C).
    • Luke's ground melee attack C has 2 hits and has the lowest range among the 3.
    • Luke's aerial melee attack A or B slightly hurls both Luke and the enemy upward.
  • Luke can use FOF Changes by pressing a directional button and the D or E button (e.g. →D) as long as the combo counter is 2 hits and above.
    • He cannot chain FOF Changes after any Mystic or other certain strike artes.
    • He cannot chain 2 FOF Changes together unless he is in Overlimit.
      • Overlimit allows him to chain 2 FOF Changes. However, the first FOF Change must use the D button (FOF Base Change), while the second FOF Change must use the E button (FOF Arcane Change).
        (For example: Lightning Tiger Blade > Shadow Fury)
    • He can only use the FOF Change Coil if the combo counter is 0 and while in Overlimit status.
  • Luke can taunt enemies by pressing E.
    • If the taunt animation is successfully executed, Luke's Overlimit Gauge will slightly increase and the enemy's will slightly decrease.
  • Overlimit Lv2 makes Luke harder to stagger (Unmarked Penetrate status) for until Overlimit status expires.
  • Luke's artes has the following characteristics:
    • Raging Blast, Fang Blade Rage, Raging Havoc, Rending Blast, Lightning Blade, and Swallow Fury have a very high chance of Guard Breaking the enemy.
    • Luke is invulnerable when using Coil or any of his FOF Changes.
    • There are only 5 artes Luke can use in mid-air: Fang Blade, Havoc Strike, Swallow Fury, Slag Assault, and Raging Havoc.
      • After recovering from an attack in mid-air, you can surprise your opponent by using Slag Assault.
  • His chain order consists of:
    • Melee > Base > Arcane > Any FOF Change > Mystic
    • Coil is the only FOF Change that cannot be used in a combo.
    • During Overlimit, his chain order becomes:
      • Melee > Base > Arcane > FOF Base Change (D) > FOF Arcane Change (E) > Mystic

FOF Change Table[]

FOF Base (D) Change FOF Arcane (E) Change
Shuusouraizan
Gurenshuugeki
Zeppa Rehhyougeki
Resshintenshou
Shouha Rekkousen
Maou Chigakujin
Zanma Hieizan
Shugo Hyousoujin

Shortcuts[]

Command Ground
F Overlimit Lv1
← F Tear Grants: Searing Sorrow
→ F Reppashou
↑ F Shunjinken
↓ F Overlimit Lv2

Base Artes[]

  • Sougazan (Fang Blade)
    ACS_Luke_Fon_Fabre_Arte_Exhibition_(v.5.505b)_COMPLETE

    ACS Luke Fon Fabre Arte Exhibition (v.5.505b) COMPLETE

    Luke fone Fabre's Arte Exhibition by Kratos1991.

    • Luke slices down then uppercuts the enemy.
    • Usable in mid-air.
    • Enemies hit by this arte in mid-air will be incflicted with Air-tech Disable.
    • TTS is Fast. TTL is Average.
  • Houshuukyaku (Havoc Strike)
    • Luke jumps up then comes down with a kick.
    • One of Luke's fastest artes. Sometimes hard to combo with other artes.
    • Usable in mid-air.
    • Holding ← or → during the arte to either slow down the arte or land in a further position.
    • Luke jumps high enough to avoid some attacks with short hitboxes (e.g. Regal Bryan's melee attacks). Try and bait these moves and avoid them completely with Houshuukyaku.
    • Relatively safe on block, only a slight disadvantage. 
    • TTS is Fast. TTL is Short.
  • Reppashou (Raging Blast)
    • Luke gathers energy in his hand, then punches the opponent and lets the energy explode.
    • Has a very high chance of breaking the opponent's guard.
    • One of Luke's slowest artes.
    • Impossible to combo with an Arcane Arte since it disables enemies.
    • Hard to combo to any FOF Changes.
    • TTS is Fast. TTL is Non-existent.
  • Senshouha (Rending Thrust)
    • Luke thrusts with his sword then uppercuts the enemy.
    • If the hit counter is not 7 or higher, you can chain this arte with another melee attacks.
    • Can easily combo into Arcane Artes or FOF Changes.
    • TTS is Fast. TTL is Long if the combo counter does not exceed 7 hits and Average if it does.
  • Majinken (Demon Fist)
    • Luke does an uppercut, releasing a shockwave.
    • One of the fastest projectiles in ACS. However, the range is rather small.
    • The range of this arte increases during Overlimit.
    • TTS is Fast. TTL is Short.
  • Shunjinken (Sonic Thrust)
    • Luke thrusts forward at high speed, moving himself forward.
    • Very fast and useful to surprise the opponent.
    • TTS is Fast. TTL is Average.
  • Eishourai (Steel)
    • Luke gathers energy into himself.
    • Allows Luke to randomly deal Critical Hits for a short period of time indicated by a sword icon on Luke's interface.
      • Critical Hits deal more damage than usual and works for all types of attacks except for mystic artes.
    • Make sure to only use it when you're safe.
    • TTS is Slow.

Arcane Artes[]

  • Senkou Tsuijinga (Light Spear Cannon)
    • Luke sweeps up with his sword, sending an enemy upwards. He then spins around, and thrusts diagonally upwards, impaling the target with a beam of light.
    • Does not chain well with FOF Changes.
    • TTS is Average. TTL is Average.
  • Shugohoujin (Guardian Field)
    • Luke draws a circle around himself, then stabs his weapon into the ground, creating a glyph that damages all enemies in range and also minorly heals him.
    • Cannot be connected with FOF Changes.
    • Light Elemental.
    • TTS is Average. TTL is Non-existent.
  • Maou Zetsuenkou (Devil's Inferno)
    • Luke swipes and scalds any target in front with his right hand, then crashes his sword into the ground in front of him, creating small burst of fire.
    • It's possible to chain this arte into Luke's melee attack if the hit counter is below 21 hits.
    • You can also chain into Shunjinken, or a Forward Step A, whatever suits your preference.
    • During execution, Luke is invulnerable to most attacks.
    • Does not chain well with FOF Changes.
    • Costs TP.
    • Fire Elemental.
    • TTS is Average. TTL is Long and becomes Average if the hit counter exceeds 20 hits.
  • Hien Shunrenzan (Swallow Fury)
    • Luke charges through the enemy and uppercuts them from behind, sending them into the air. If the uppercut connects, Luke will jump up and perform multiple kicks and slices in the air.
    • Can be used to surprise the opponent, as it renders their guard useless.
    • Usable in mid-air.
    • Cannot be connected with any other arte.
    • Disables enemies.
    • Does not work well if used on an enemy that's against a wall or used after Sougazan.
    • TTS is Fast. TTL is Non-existent.
  • Raijinken (Lightning Blade)
    • Luke thrusts forward at high speed. If any part of his sword hits the enemy, a bolt of lightning will also strike the enemy.
    • Though it only hits twice, it does a surprising amount of damage.
    • Can combo into melee attacks if the combo counter does not exceed 2 hits.
    • Neutral on block.
    • Be wary when using when your opponent is in the corner, as Luke has the strange tendency to pass through opponents.
    • Costs TP.
    • Wind Elemental.
    • TTS is Fast. TTL is Long if the combo counter does is below 3 hits and Average if 3 hits and above.
  • Kuuha Zeppuugeki (Sonic Blast)
    • Luke slashes, jumps back, then lunges forward, dealing wind damage.
    • Sometimes does not chain well due to the delay after the initial thrust.
    • Wind Elemental.
    • TTS is Fast. TTL is Short.
  • Ganzan Messaijin (Slag Assault)
    • Luke somersaults and slams his sword into the ground, sending rocks in the air.
    • Can be used in the air. The downward curved angle can make it tricky for your opponents to avoid, and mix up Luke's air game.
    • It's possible to chain this arte with another melee attack if the hit counter is below 10 hits.
    • Neutral on block, but your opponent may hit you out of the TTS.
    • Earth Elemental.
    • TTS is Slow. TTL is Long if the combo counter does is below 10 hits and Average if 10 hits and above.
  • Garen Houshuugaku (Fang Blade Havoc)
    • Luke performs a Sougazan then follows it up with a Houshuukyaku.
    • One of the best artes to chain into a FOF Change.
    • TTS is Fast. TTL is Average.
  • Tsuuga Renhazan (Fang Blade Rage)
    • Luke does the initial slash of Sougazan, then thrusts forward with a Reppashou. During the explosion, Luke will do the second slash of Sougazan, knocking the enemy backwards.
    • Has a high chance of breaking the opponent's guard.
    • This arte does not chain well with some FOF Changes. Resshintenshou is the only one that can.
    • TTS is Fast. TTL is Average.
  • Yousou Goushouha (Raging Havoc)
    • Luke performs a Houshuukyaku and quickly follows it up with a Reppashou.
    • Has a high chance of breaking the opponent's guard.
    • Usable in mid-air.
    • Cannot be connected with any other arte.
    • Disables enemies.
    • TTS is Fast. TTL is Non-existent.
  • Zan'ei Rekkoushi (Rending Fang Blade)
    • Luke does the initial slash of Sougazan, then performs a Senshouha. Finally, he will finish with the second slash of Sougazan.
    • Does not chain well with some FOF Changes.
    • TTS is Fast. TTL is Average.
  • Senpa Zangesshuu (Rending Havoc)
    • Luke does the initial stab of Senshouha, then performs a Houshuukyaku. Finally, he will do the finishing uppercut of Senshouha.
    • One of the best artes to chain into a FOF Change.
    • TTS is Fast. TTL is Average.
  • Ressen Sougekiha (Rending Blast)
    • Luke does the initial stab of Senshouha, then performs a Reppashou. During the explosion he will do the finishing uppercut of Senshouha, blowing the opponent away.
    • Has a high chance of breaking the opponent's guard.
    • Does not chain well with FOF Changes. Gurenshuugeki and Resshintenshou both work in the corner, but they don't hit fully.
    • TTS is Fast. TTL is Short.
  • Tsuiga Soushouzan (Falling Dragon)
    • Luke does the first down slash of Sougazan, then the initial slash of Senkou Tsuijinga. He finishes with the second slash of Sougazan, knocking the opponent away.
    • Luke must either be in Overlimit or below 140 HP to use this arte.
    • Does not chain well with FOF Changes.
    • TTS is Fast. TTL is Average.
  • Tenma Senresshou (Ravaging Hell)
    • Luke performs a Senshouha, then follows it up with the finishing stab of Senkou Tsuijinga, knocking the opponent away.
    • Luke must either be in Overlimit or below 140 HP to use this arte.
    • Does not chain well with most FOF Changes.
    • TTS is Fast. TTL is Average.

FOF Changes[]

  • Shuusouraizan (Lightning Tiger Blade)
    • Luke performs a Sougazan. At the peak of his jump, a lightning bolt will strike the opponent repeatedly, immobilizing them while Luke crashes down for a final blow.
    • The best FOF change to chain with other FOF changes during Overlimit.
    • CPU Luke can cancel with a backdash.
    • Wind Elemental.
    • TTS is Instant. TTL is Short.
  • Gurenshuugeki (Burning Havoc)
    • Luke performs a Houshuukyaku, but he jumps higher and when he lands a tornado of fire will strike, sending the opponent into the air.
    • Holding ← or → during the arte to either slow down the arte or land on the farther place.
    • As Luke touches the ground, you can connect any kind of Arcane arte to this arte so long as the combo counter before using Gurenshuugeki is 19 hits and below.
    • Fire Elemental.
    • TTS is Instant. TTL is Short.
  • Zeppa Rehhyougeki (Frigid Blast)
    • Luke performs a Reppashou, only this time ice, not red energy, gathers and explodes.
    • Deal massive damage, blows the opponent away and disables them.
    • Water Elemental.
    • TTS is Instant. TTL is Non-existent.
  • Resshintenshou (Rending Quake)
    • Luke performs a Senshouha, but during the finishing uppercut the earth below the opponent explodes upwards.
    • Luke is unable to move for a bit after the attack. Use at your own risk.
    • Earth Elemental.
    • TTS is Instant. TTL is Average.
  • Shugo Hyousoujin (Guardian Frost)
    • Luke performs a Shugohoujin, but instead of a healing circle a gigantic icicle is formed. Does not heal Luke.
    • After using this arte, it's possible to continue the combo by using Shunjinken. However, the hit counter must be lower than 25 hits and the enemy must not be against a wall.
    • Water Elemental.
    • TTS is Instant. TTL is Average but Long if the combo counter is below 25 hits.
  • Shouha Rekkousen (Light Blast)
    • Luke performs a changed Senkou Tsuijinga; During the initial slash, a pillar of light knocks the opponent higher into the air, and during the finishing stab beams of light erupt from Luke's sword.
    • The best FOF Change to use before chaining to a Mystic Arte.
    • Wind Elemental.
    • TTS is Instant. TTL is Average.
  • Maou Chigakujin (Devil's Maw)
    • Luke performs a Maou Zetsuenkou, but during the sword slash, the earth below the enemy erupts with flames and rock .
    • Slow and the starting attack has a really small range. However, this arte deals massive damage.
    • TTS is Instant. TTL is Non-existent.
  • Zanma Hieizan (Shadow Fury)
    • Luke performs a Hien Shunrenzan, only every slash causes a fiery shadow effect.
    • Most Arcane Artes can be chained into this FOF change.
    • It's possible to connect this with a Mystic Arte. However, the timing must be perfect.
    • Fire Elemental.
    • TTS is Instant. TTL is Short.
  • Goushourai (Coil)
    • Luke performs an Eishourai, only this time a corona of fire surrounds Luke.
    • Increases damage dealt by 1 and allows Luke to deal Critical Hits.
      • Critical Hits deal more damage than usual and works for all types of attacks except for Mystic Artes.
    • Luke must be in Overlimit to use this move.
    • During the animation, Luke is invulnerable.
    • Cannot be used in a combo.
    • TTS is Instant.

Support Artes[]

  • Mieu Fire
    • Mieu appears on Luke's hand and breathes fire.
    • Reaches at a small range.
    • Effective against opponent with Penetrate counter and hidden penetrate.
    • TTS is Average. TTL is Non-existent.
  • Mieu Attack
    • Mieu appears above Luke's hand and slams himself down.
    • Sometimes useful when trying to stop an enemy's combo.
    • TTS is Average. TTL is Non-existent.
  • Mieu Wing (Mieu Wings)
    • Mieu appears on Luke's head and lifts him into the air.
    • Useful to avoid spells.
    • You can control the flight's direction by pressing ← or →.
    • Press ↓to stop using this arte and descend to the ground.
    • TTS is Fast.
  • Mieu Nage (Mieu Throw)
    • Luke throws Mieu at the opponent.
    • Has a longer range than Majinken, but leaves Luke defenseless.
    • TTS is Slow. TTL is Non-existent.
  • Searing Sorrow
    • Tear Grants appears behind Luke, creates a huge fireball, then crashes into the ground, leaving a huge flame pillar that fires upward.
    • Slow, but useful since it gives space between Luke and his opponent.
    • Ideally used in a combo after an Overlimit Burst.
    • TTS is Slow. TTL is Long.

Mystic Artes[]

  • Radiant Howl
    • Luke roars as he creates a Hyperresonance, causing a pillar of energy to surround him. He then thrusts his hands forward and creates a more focused Hyperresonance, which he then explodes. Blows the opponent away.
    • If the initial energy pillar does not hit anything, Luke will be stunned for a bit.
    • During the animation, hold ↓ to get the Radiant Mythology 2 cut-in instead of the default one.
    • TTS is Average. TTL is Non-existent.
  • Lost Fone Drive (Lost Fon Drive)
    • Luke roars as he creates a Hyperresonance, causing a pillar of energy to surround him. He then channels the Seventh fonon into the Key of Lorelei, and slashes the opponent repeatedly. Finally, he holds the Key behind his back and swings it forward, releasing a huge beam of Seventh fonons.
    • Luke must be in Overlimit and below 110 HP to use this move.
    • If the initial energy pillar does not hit anything, Luke will be stunned for a bit.
    • During the animation, hold ↑ to get the ToVS cut-in instead of the default one.
    • Supposedly, this move was based off Fate/stay night's Saber's Excalibur.
    • TTS is Average. TTL is Non-existent.
  • Fortune's Arc
    • Tear floats up into the air inside a glowing sphere, chanting the entire time. Once she finishes her chant, she will summon beams of light to hit the entire screen. The extension has her open her arms, form a giant glyph, and release another wave of light.
    • Tap E at the animation's end to do the extension.
    • If the last hit of Fortune's Arc hits while the enemy is in the air, instead of knocking down, it juggles the enemy once more and leave him active. Though Fortune's Arc extension is unblockable, the enemy can protect against it by using an arte with invincibility frames.
    • The extension will drain all of Luke's remaining TP and heal 100 HP.
    • Can only be used once per battle.
    • If the attack defeats the enemy, Tear will say a victory quote instead of Luke. She has special dialogue if you're facing Luke, Guy, Jade, or Anise.
    • For Fortune's Arc: TTS is Very Fast. TTL is Non-existent. For the Extension: TTS is Instant. TTL is Non-existent.

Advanced Tips & Combos[]

Battle Strategy[]

General Use Combos[]

You can add Radiant Howl and Lost Fone Drive at the end of any combo.

Simple Combos[]

  • Melee Attack X3 > Sougazan > (in air) Yousou Goushouha / Ganzan Messaijin / Hien Shunrenzan
    • A > A > A > ↓ A > → ← → C / ↓ ← D / ↓ ← → C
    • You can add an FOF Change at the end of combo as well.
  • Melee Attack X3 > Houshuukyaku > Any Arcane Arte
    • A > A > A > ↓ ← A > Arcane
    • You can add an FOF Change at the end of combo as well.
  • Melee Attack X3 > Senshouha > Any Arcane Arte
    • A > A > A > ↓B > Arcane
    • You can add an FOF Change at the end of combo as well.

Intermediate Combos[]

  • Melee Attack X2 > Senshouha > Melee Attack X3 > Sougazan > Garen Houshuugaku > Zeppa Rehhyougeki
    • A > A > ↓B > A > A > A > ↓A > ↓ ←B > ← D
  • Melee Attack X3 > Houshuukyaku > Maou Zetsuenkou > Senshouha > Senpa Zangesshuu > Gurenshuugeki
    • A > A > A > ↓ ← A > ↓ → ← C > ↓ B > ↓ ← C > → D
  • Melee Attack X2 > Senshouha > Melee Attack X3 > Sougazan > Ganzan Messaijin > Resshintenshou
    • A > A > ↓B > A > A > A > ↓A > ↓ ← D > ↓ D
  • Raijinken > Melee Attack X3 > Sougazan > Kuuha Zeppuugeki > Shuusouraizan
    • ↓ → D > A > A > A > ↓A > ↓ →C > ↑ D
  • Melee Attack X3 > Sougazan > Ganzan Messaijin > Melee Attack X3 > Shenshouha >'Zan'ei Rekkoushi > Shuusouraizan > Overlimit > Melee Attack X3 > Shenshouha >'Zan'ei Rekkoushi > Shuusouraizan > 'Zanma Hiezan > Fortune`s Arc/Radiant Howl/Lost Fon Drive
    • A > A > A > ↓A > ↓ ← D > A > A > A > ↓B > ↓ ↓ C > ↑ D > F > A > A > A > ↓B > ↓ ↓ C > ↑ D > → E > Any Mystic Arte

Advance Combos[]

  • Raijinken > Sougazan > Garen Houshuugaku > Shugo Hyousoujin > Shunjinken [Note 1] > Senpa Zangesshuu > Shugo Hyousoujin > Shunjinken > Senpa Zangesshuu > Shuusouraizan > Overlimit Lv1 > Melee Attack X2 > Senshouha > Kuuha Zeppuugeki > Shuusouraizan > Zanma Hieizan or Shouha Rekkousen.
  • Quick Input Version:
  • ↓ → D > ↓A > ↓ ←B > ← E > ↓ → B > ↓ ← C > ↑ D > F > A > A > ↓B > ↓ →C > ↑ D > → E or ↑ E
    • Notes:
      • Note 1: The timing to use Shunjinken after using Shugo Hyousoujin must be perfect.
      • Adding Lost Fone Drive at the end will result 500+ damage and 102 - 108 hits.
      • You don't need the opponent up against the wall to start this combo. In fact, when using Shunjinken after using Shugo Hyousoujin, you shouldn't corner your enemy to the wall. The combo will fail if that happens.
  • Raijinken > Sougazan > Ganzan Messaijin [Note 1] > Melee Attack X3 > Senshouha > Senpa Zangesshuu > Shuusouraizan > Overlimit Lv1 > Melee Attack X3 > Senshouha > Tenma Senresshou > Gurenshuugeki > Shouha Rekkousen
  • Quick Input Version:
  • ↓ → D > ↓ A > ↓ ← D > A > A > A > ↓ B > ↓ ← C > ↑ D > F > A > A > A > ↓B > ↓ ← → D > → D > ↑ E
    • Requirements & Notes:
      • You need the opponent up against the wall to start this combo.
      • Note 1: When connecting Sougazan to Ganzan Messaijin, the hit counter should be at 6, otherwise the combo failed.
      • Adding Steel / Coil and Lost Fone Drive will result in 500+ damage and 97 - 102 hits.
  • This combo is relatively easy compared to the previous one.
  • Melee Attack X3 > Sougazan > Ganzan Messaijin [Note 1] > Melee Attack X2 > Sougazan > Garen Houshuugaku > Shugo Hyousoujin > Shunjinken [Note 2] > Senpa Zangesshuu > Shuusouraizan > Overlimit Lv1 > Melee Attack X3 > 'Sougazan or Senshouha > Zan'ei Rekkoushi > Shuusouraizan > 'Zanma Hieizan or Shouha Rekkousen [Note 3]Lost Fone Drive     
  • Quick Input Version:
  • A > A > A > ↓ A > ↓ ← D > A > A > ↓ A > ↓ ← B > ← E > ↓ → B > ↓ ← C > ↑ D > F > A > A > A > ↓A or ↓  B > ↓ ↓ C > ↑ D > → E or ↑ E > ↓ ← → E
    • Requirements and Notes:
      • 85% TP
      • Enemy must not be against a wall until Shugo Hyousoujin
      • Overlimit Gauge set at Lvl 1.
      • Luke must have low HP.
      • Eishoural is active (optional)
      • Note 1: Use Ganzan Messaijin at the peak height of the jump while using Sougazan.
      • Note 2: Use Shunjinken just as the enemy is about to touch the ground after being knocked back by Shugo Hyousoujin.
      • Note 3: If you use Zanma Hieizan, use Lost Fone Drive right after the enemy hits the ground.
      • The combo will almost kill Kakashi Scarecrow since this is the short version of the Highest Combo. 

Wall Combos[]

  • Melee Attack X3 > Sougazan > Ganzan Messaijin [Note 1] > Melee Attack X3 > Sougazan > Garen Houshuugaku > Gurenshuugeki > Zan'ei Rekkoushi [Note 2] > Shuusouraizan
  • Quick Input Version:
  • A > A > A > ↓ A > ↓ ← D > A > A > A > ↓ A > ↓ ← B > → D > ↓ ↓ C > ↑ D
    • Requirements & Notes:
      • Enemy must be against a wall.
      • TP and Overlimit Gauge for some artes.
      • Note 1: Use Ganzan Messaijin at the peak height from the jump of Sougazan. Only 1 hit should connect if executed properly.
      • Note 2: Use Zan'ei Rekkoushi as soon as Luke lands on the ground. Do this very quickly.
    • Contibuted by Minarie 08:48, August 1, 2011 (UTC).
  • Melee Attack X3 > Sougazan > Ganzan Messaijin [Note 1] > Melee Attack X3 > Sougazan > Maou Zetsuenkou > Melee Attack X2 [Note 2] > Sougazan > Zan'ei Rekkoushi > Shuusouraizan
  • Quick Input Version:
  • A > A > A > ↓ A > ↓ ← D > A > A > A > ↓ A > ↓ → ← C > A > A > ↓ A > ↓ ↓ C > ↑ D
    • Requirements & Notes:
      • Enemy must be against a wall.
      • TP and Overlimit Gauge for some artes.
      • Note 1: Use Ganzan Messaijin at the peak height from the jump of Sougazan. Only 1 hit should connect if executed properly.
      • Note 2: Use Luke's melee attack as soon as possible.
    • Contibuted by Minarie 08:48, August 1, 2011 (UTC).

Highest Combo[]

  • Melee Attack X3 > Sougazan > Ganzan Messaijin [Note 1] > Melee Attack X2 > Sougazan > Garen Houshuugaku > Shugo Hyousoujin > Shunjinken [Note 2] > Senpa Zangesshuu > Shuusouraizan > Overlimit Lv1 > Tear: Searing Sorrow [Note 3] > Shunjinken > Kuuha Zeppuugeki > Jump [Note 4] > Sougazan [Note 5] > Gansan Messaijin [Note 6] > Shuusouraizan > Shouha Rekkousen > Overlimit Lv1 > Melee Attack X3 > Senshouha > Zan'ei Rekkoushi > Shuusouraizan > Shouha Rekkousen > Lost Fone Drive
  • Quick Input Version:
  • A > A > A > ↓ A > ↓ ← D > A > A > ↓ A > ↓ ← B > ← E > ↓ → B > ↓ ← C > ↑ D > F > ← F > ↓ → B > ↓ → C > ↑ > ↓ A > ↓ ← D > ↑ D > ↑ E > F > A > A > A > ↓ B > ↓ ↓ C > ↑ D > ↑ E > ↓ ← → E
  • Total Hits = 141. Damage instantly kills Kakashi Scarecrow (500 HP).
    • Requirements:
      Tales_of_ACS_v5.503_Luke_fon_Fabre_Instant_Kill_Combo_2_(141_Hits)

      Tales of ACS v5.503 Luke fon Fabre Instant Kill Combo 2 (141 Hits)

      Luke's highest combo at 141 hits.

      • 85% TP.
      • Enemy must not be against a wall until Shugo Hyousoujin.
      • Overlimit Gauge set at Lv2.
      • Luke must have low HP.
      • Eishourai is active (optional).
    • Notes:
      • Note 1: Use Ganzan Messaijin at the peak height of the jump while using Sougazan.
      • Note 2: Use Shunjinken just as the enemy is about to touch the ground after being knocked back by Shugo Hyousoujin.
      • Note 3: Use Tear: Searing Sorrow just as the enemy starts free falling after using Overlimit.
      • Note 4: Jump towards the enemy just after the 3rd hit from Tear: Searing Sorrow. Take note also that while the enemy is being hit, Luke will be pushed back.
      • Note 5: Use Sougazan in between the 5th and 6th hit of Tear: Searing Sorrow. Sougazan will prevent the enemy from air-teching.
      • Note 6: Use Gansan Messaijin as soon as Luke's body is at the same height as that of the enemy. If the timing is correct, the enemy should bounce off the ground upon hit. This is the trickiest part of the combo.
  • Luke's highest combo. Not really difficult to use with proper practice.
  • Contributed by: Minarie 06:09, July 30, 2011 (UTC)

Story Mode[]

Like all other characters, Luke has 5 Story Modes, ranking from Easy to Unknown. Modes after Hard feature opponents that come one after another, meaning that the fields, positions, and statistics of your character will not reset once an opponent has been defeated. However, 100 HP is refunded whenever an opponent is defeated in these modes.

Although the direction is not listed in-game, Unknown mode can be accessed by pressing E and Chaos mode can be accessed by pressing F in the character selection screen.

Easy[]

Regal Bryan
Fog, Chat, & Race
Nanaly Fletch
Dhaos as Enemy; Guy Cecil as Ally

Normal[]

Stan Aileron
Zelos Wilder
Lloyd Irving
Synch (2 Rounds)

Hard[]

Judith
Shing Meteoryte
Guy Cecil
Nebilim (2 Rounds)

Mania[]

Barbatos Goetia
Hugo Gilchrist (Upon defeat of Barbatos Goetia])
Shizel (Upon defeat of Hugo Gilchrist)
Nebilim (Upon defeat of Shizel)

Unknown[]

Hugo Gilchrist
Barbatos Goetia (Upon defeat of Hugo Gilchrist)
Shizel (Upon defeat of Barbatos Goetia)
Synch (Upon defeat of Shizel)
Alexei Dinoia (Upon defeat of Synch)

Chaos[]

Synch
Nebilim (After battling for 30 seconds)
Mithos Yggdrasill (After at least 90 seconds)
Barbatos Goetia (After at least 130 seconds)
Nereid (After at least 180 seconds)
Alexei Dinoia (Upon Nereid's HP reaching 200)

Cut-Ins[]

In ACS, Luke, and his cameo support characrer Tear Grants, has seven cut-ins.

  1. Tales of the Abyss
  2. Tales of the World: Radiant Mythology 2
  3. Tales of the Abyss
  4. Tales of VS.
  5. Tales of the Abyss
  6. Tales of the Abyss
  7. Tales of VS.
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