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This page covers facts and in-depth game usage of the character, Synch & Six God-Generals. For a comprehensive reference list of in-game commands, see Command List: Synch & Six God-Generals.
Sync grounddasher

Synch uses Ground Dasher

Synch the Gale (烈風のシンク Reppuu no Shinku), localized as Sync the Tempest, is one of the playable boss-characters in ACS. Synch comes from Tales of the Abyss and is one of the Six God-Generals. He always wears a mask in order to hide his identity as a replica of the Fon Master; it was Guy Cecil who first saw his face after a battle at Choral Castle.

Synch fights his enemies with martial arts similar to Anise Tatlin's and uses powerful fonic spells similar to that of Jade Curtiss'. He is also assisted in battle by the other five members of the Six God-Generals as well as their leader, Van Grants, making him an even more powerful adversary in battle. Synch is fast and can overwhelm enemies with speed and precision.

Using Synch is a little difficult, but he is very powerful.

Character Facts[]

General Tips & Usage[]

  • Synch is unique as his moveset contains a lot of very useful assist artes, ranging from Eclair Larme, Bloody Howling, and Thunder Blade, all of which allow Synch to continue pressuring his opponent or get in on his opponent safely. Top it all off with a very solid damage output and good defensive options like Absolute and Garyoukuuha (Dragon Shot), and you have one scary character. 
  • His biggest weakness is how reliant Synch is on TP. Most of his most useful artes like Bloody Howling and Absolute require large amounts of TP for one arte, so a Synch players needs to be economic and properly balance risk-and-reward.
  • Synch has an excellent jumping height, and an above average HP, damage output, movement speed and dash length.
  • Synch receives 40% more damage from Earth Elemental attacks. He also receives 40% and 20% less damage from Wind and Light Elemental Attacks respectively. (Please refer to this page for more information on ACS Elements).
  • Synch can perform all of the basic movements in ACS.
    • His High Jump is lower than his regular jump.
    • His Double Jump far exceeds the screen's height.
    • His Forward Step and Backward Leap have above average range and speed, but his Backward Leap doesn't go as far as his Forward Step.
  • Synch only has 2 basic ground melee attacks (A, B) and 1 aerial melee attack (A or B)
    • His B ground melee attack launches the enemy to the air.
    • His aerial attack slightly tosses the enemy upward.
    • If Synch is running while the A button is pressed, he will perform his second ground melee attack instead.
  • Synch doesn't have any artes useable in mid-air.
  • During Overlimit, Some of his Mystic Artes have lesser TP costs.
  • Outside of Synch's chain order, he can only summon 2 of the Six God-Generals at the same time during battle.
    • If he summons more than that, he will still call them but no Six God-General will appear and Synch will be vulnerable for a second.
    • You can summon the same God-General twice without any problems.
  • His chain order consist of:
    • Melee > Set A > Set B > Set C > Mystic
    • If the spells Turbulence, Flare Tornado, Gravity and Frigid Coffin are used in a combo within the chain order, it will have no casting time as long as the combo counter exceeds 2 hits.

Artes Set Table[]

Non-mystic artes excluded in this table cannot be used in Synch's chain order.

Set A Set B Set C
Shouteiha
Garyoukuuha
Regret: Eclair Larme
Turbulence
Flare Tornado
Largo: Shishisenkou
Largo: Shikou Bakuenjin
Soudou Shouteiha
Kouryuureppa
Kuuha Bakuendan

Thunder Blade
Ground Dasher
Absolute
Frigid Coffin
Gravity
Largo: Enga Bakusaikou
Regret: Searing Sorrow
Regret: Rage Laser
Arietta: Bloody Howling
Asch: Thunder Blade
Asch: Explode

Shortcuts[]

Command Ground
F Overlimit Lv1
← F Shouteiha
→ F Soudou Shouteiha
↑ F Garyoukuuha
↓ F Overlimit Lv2

Base Artes[]

  • Shouteiha (Palm Strike)
    ACS_Synch_&_Six_God-Generals_Arte_Exhibition_(v.5.505b)_COMPLETE

    ACS Synch & Six God-Generals Arte Exhibition (v.5.505b) COMPLETE

    Synch & Six God-Generals' Arte Exhibition by Kratos1991.

    • Synch performs a quick palm thrust.
    • This arte is very fast.
    • TTS is Fast. TTL is Short if the enemy is hit on the ground and Average if the enemy is hit while free falling.
  • Garyoukuuha (Dragon Shot)
    • Synch performs an uppercut while releasing circles of energy around him.
    • If a CPU uses this arte, the opponent cannot air-tech.
    • TTS is Average. TTL is Short.

Arcane Artes[]

  • Soudou Shouteiha (Reaper's Toll)
    • Synch performs a palm thrust, then slams both of his hands onto the opponent. The second hit blows the enemy away.
    • A good arte to use for creating distances from the enemy and disabling them.
    • Can cause Guard Break faster than other artes.
    • TTS is Fast. TTL is Very Short.
  • Kouryuureppa (Stone Dragon Ascent)
    • Synch punches upwards, forcing the ground to crack open and sending numerous rocks flying upwards.
    • The last 2 hits of this arte are unblockable.
    • Earth Elemental.
    • TTS is Fast. TTL is Short.
  • Kuuha Bakuendan (Cyclone Blaze)
    • Synch jumps backwards, then springs forward diagonally while surrounded in flames.
    • Cannot be blocked in mid-air.
    • If the enemy is hit while on the ground, they cannot air-tech after this arte.
    • If a CPU uses this arte, it becomes fully unblockable.
    • Fire Elemental.
    • TTS is Fast. TTL is Average.

Spells[]

  • Turbulence
    • A burst of wind shoots upwards, launching everything caught in it into the air.
    • Very hard to evade while in mid-air.
    • The opponent cannot air-tech as long as they were hit by this arte while on the ground and the combo counter is 7 hits or lower.
    • If a CPU uses this arte, it becomes unblockable in mid-air and the opponent won't be able to air-tech.
    • This spell can be executed instantly if used within Synch's chain order and if the combo counter exceeds 2 hits.
    • Wind Elemental.
    • TTS is Slow normally and Average if used without casting time. TTL is Average.
  • Thunder Blade
    • A sword of lightning smashes into the ground and explodes.
    • Can't be used effectively in a combo since casting is required for this arte.
    • The explosion at the end of the arte is unblockable.
    • You can reset Synch's chain order back to Melee after this arte.
    • If a CPU uses this arte, it can be casted instantly.
    • Wind Elemental.
    • TTS is Slow. TTL is Long.
  • Ground Dasher
    • A fissure opens up in front of Synch, sending waves after waves of spikes that puncture everything above them.
    • Can't be used effectively in a combo since casting is required for this arte.
    • If a CPU uses this arte, it can be casted instantly.
    • Earth Elemental.
    • TTS is Slow. TTL is Short.
  • Absolute
    • The area around Synch is frozen, then shattered.
    • Can be used without casting and as a counter measure because it has invincibility frames on it.
    • You can use this arte to evade some attacks though you shouldn't use it all the time because of its high TP cost.
    • Water Elemental.
    • TTS is Fast. TTL is Short.
  • Flare Tornado
    • A cyclone of fire incinerates all caught in it.
    • This spell can be executed instantly if used within Synch's chain order and if the combo counter exceeds 2 hits.
    • Fire Elemental.
    • TTS is Slow normally and Average if used without casting time. TTL is Average.
  • Frigid Coffin
    • The area around the target is frozen, then a large lance of ice crashes onto the enemy.
    • This spell can be executed instantly if used within Synch's chain order and if the combo counter exceeds 2 hits.
    • Very hard to evade.
    • Can only be used in Overlimit.
    • Water Elemental.
    • TTS is Slow normally and Average if used without casting time. TTL is Short.
  • Gravity (Gravity Well)
    • A black dome of energy crushes the target with extreme pressure.
    • This spell can be executed instantly if used within Synch's chain order and if the combo counter exceeds 2 hits.
    • This arte is usually unblockable if used by the CPU.
    • Hard to evade.
    • Can only be used in Overlimit.
    • One of Synch's best spells to cancel into a Mystic Arte.
    • Earth Elemental.
    • TTS is Slow normally and Average if used without casting time. TTL is Short.

Support Artes[]

  • Shishisenkou (Beast)
    • Largo appears and charges at the enemy, releasing a burst of energy in the shape of a lion's head.
    • Useful to get some distance.
    • Pretty safe on block, so end a block string with this move.
    • TTS is Fast. TTL is Short.
  • Shikou Bakuenjin (Fiery Beast)
    • Largo appears and charges at the enemy, releasing a burst of energy in the shape of a fiery lion's head, then proceeds to smash the ground, forming a large dome of fire.
    • During Overlimit, this arte is used instead of Shishisenkou.
    • Useful to get some distance but be careful when using it while too close to the enemy or you might miss.
    • Fire Elemental.
    • TTS is Fast. TTL is Short.
  • Enga Bakusaikou (Savage Flame)
    • Largo appears and slashes upward with his scythe, causing several waves of fire to erupt from the weapon.
    • After using Turbulence, you can reset the combo back to Melee if this arte is used as the enemy starts free falling. This will no longer work if the combo counter exceeds 16 hits.
    • Fire Elemental.
    • TTS is Fast. TTL is Long but becomes Non-existent after the combo counter exceeds 16 hits.
  • Eclair Larme (Eclair de Larmes)
    • Regret appears behind Synch and starts to cast a spell. Afterwards, an "X" shape is formed right below the enemy and begins emitting light that damages anything above it.
    • Regret can't get hit, this spell can't be interrupted.
    • The last hit disables enemies.
    • Light Elemental.
    • TTS is Slow. TTL is Long.
  • Searing Sorrow
    • Regret appears behind Synch, creates a huge fireball, then crashes into the ground, leaving a huge flame pillar that fires upward.
    • Lasts long enough time for Synch to cast a spell.
    • Not recommended for use while near the enemy.
    • Fire Elemental.
    • TTS is Slow. TTL is Long.
  • Divine Field
    • Regret appears in front of Synch and starts to cast a spell. Afterwards, light pillars smash the ground around Regret.
    • This arte is unblockable.
    • This arte is not part of Synch's chain order.
    • Combine this arte with Bloody Howling for an unblockable set-up.
    • TTS is Slow. TTL is Long.
  • Rune's Tear (Grieving Rune)
    • Regret appears in front of Synch and creates a sphere of light.
    • The sphere damages all opponents that it comes in contact with, but only lasts a short time.
    • Lasts long enough to Synch to cast a spell before the sphere has dissipated.
    • This arte is not part of Synch's chain order.
    • TTS is Slow. TTL is Short.
  • Tear Bright (Bright Tear)
    • Regret appears behind Synch and starts to cast a spell.
    • 4 spheres of light fall from the sky and bounce when they hit the ground.
    • Damages opponents for a short time.
    • During Overlimit, this arte is used instead of Rune's Tear.
    • This arte is not part of Synch's chain order.
    • TTS is Slow. TTL is Short.
  • Rage Laser
    • Regret appears and fires a large laser of light from her guns.
    • This arte can only be used in Overlimit.
    • Light Elemental.
    • TTS is Average. TTL is Average.
  • Bloody Howling
    • Arietta appears behind Synch and start to cast a spell. Afterwards, a wailing tornado of black energy erupts from the enemy's feet.
    • Arrietta can't get hit, so this spell can't be interrupted.
    • Synch can easily run up to opponent and use Akashi Torment.
    • Light Elemental.
      • Editor: Can someone confirm this?
    • TTS is Slow. TTL is Long.
  • Thunder Blade
    • A sword of lightning smashes into the ground and explodes.
    • Although it is a spell, Asch casts it instantly.
    • Has a 50% chance of activating instead of Explode.
    • The explosion at the end of the arte is unblockable.
    • This arte is only useable outside of Overlimit, this is because the command input "↓ → E" will be set to use Regret's Rage Laser.
    • TTS is Average. TTL is Long.
  • Explode (Explosion)
    • A small bomb falls from the sky, then causes a blazing explosion upon touching the ground.
    • Although it is a spell, Asch casts it instantly.
    • Has a 50% chance of activating instead of Thunder Blade.
    • This arte is unblockable if the enemy is hit whilst in mid-air.
    • This arte is only useable outside of Overlimit, this is because the command input "↓ → E" will be set to use Regret's Rage Laser.
    • TTS is Average. TTL is Long.

Mystic Artes[]

  • Guren Senshouran (Brimstone Tempest)
    • Largo swings his scythe in a large circular motion twice, then slashes upwards, forcing a turmoil of fire to erupt from the ground.
    • Has lesser TP cost during Overlimit status.
    • The power of this arte decreases as the combo count increases.
    • TTS is Very Fast. TTL is Non-existent.
  • Prism Bullet (Prism Ballet)
    • Regret sends burst of light to strike the enemy, then fires multiple times with her weapons. Finally, she shoots a giant laser.
    • Can only be used when the enemy is near.
    • TTS is Very Fast. TTL is Non-existent.
  • Evil Light
    • Arietta holds up her doll, which forms a swirl of dark energy. She then thrusts her doll forward, releasing a large laser of darkness that pierces through everything in its way.
    • If this arte is used while the enemy is against a wall, you can continue the combo by using Overlimit or by using Largo: Guren Senshouran.
    • Has lesser TP cost during Overlimit status.
    • TTS is Very Fast. TTL is Very Short.
  • D-Buster
    • Dist summons one of his robots, the Kaiser Dist. The robot begins to march forward and occasionally fires a laser beam from its head.
    • This attack can cause severe damage if the enemy is manually pushed along with the robot. Sending the enemy upwards to get caught by the laser is also a good strategy.
    • Can only be used once per battle.
    • TTS is Slow. TTL is Short.
  • Akashic Torment
    • Synch charges his hand with light and smashes it onto the ground, creating a huge glyph. Pillars of light then appear and pull enemies inward. When the pillars collide, a giant wave of energy blasts upward.
    • If this arte is used while the enemy is against a wall, you can continue the combo by using Largo: Guren Senshouran.
    • This arte's damage highly decreases as the combo counter increases.
    • Has a higher chance to cause Guard Break than other artes.
    • Has lesser TP cost during Overlimit status.
    • TTS is Very Fast. TTL is Very Short.
  • Shippuu Raisenbu (Harrowing Gale)
    • Synch assaults the enemy with a string of blows, then ends it with a very damaging punch.
    • The power of this arte decreases as the combo count increases.
    • Can only be used in Overlimit.
    • TTS is Very Fast. TTL is Non-existent.
  • Kouga Meishouzan (Rending Saber)
    • Asch raises his sword into the air, creating a pillar of energy around him. He then thrusts his sword into the ground, creating a glyph that explodes with light.
    • Only useable in Overlimit.
    • Can only be used when the enemy is near.
    • TTS is Very Fast. TTL is Non-existent.
  • Shinsou Seijouha (Celestial Elegy)
    • Van appears and raises his sword upwards, gathering energy into his blade. He then slams it onto the ground, creating a burst of massive energy that hits the entire screen.
    • The power of this arte decreases as the combo count increases.
    • Can only be used when the enemy is near.
    • The final blast of energy is unblockable.
    • Only useable in Overlimit.
    • TTS is Very Fast. TTL is Non-existent.

Advance Tips & Combos[]

Battle Strategy[]

General Use Combos[]

Light to Dark Combo[]

  • Regret: Eclair Larme > Arietta: Bloody Howling > Flare Tornado [Note 1] > [Note 2]> Mystic Arte [Note 3]
  • Quick Input Version:
  • ↓←→B > ↓→←C > ↓→D > → > ↓↓E or ↓→←E
  • 23 hits without the Mystic Arte. 38 hits with Akashic Torment, 39 with Kouga Meishouzan.
  • Damage is almost 50% of Kakashi Scarecrow's HP (500).
    • Requirements:
      • TP for Bloody Howling, Flare Tornado, Akashic Torment/Kouga Meishouzan .
      • Overlimit for Kouga Meishouzan.
    • Notes:
      • Note 1: Call Regret and Arietta as fast you can. Flare Tornado will hit after Eclair Larme.
      • Note 2: Go under the enemy because Bloody Howling will be active in that moment.
      • Note 3: Choose the Mystic Arte that you want; Akashic Torment is easier to chain but Kouga Meishouzan is stronger.
  • Contributed by: Makaleico 03:14, Jul 8, 2011

The WTF Combo[]

  • Regret: Eclair Larme > Arietta: Bloody Howling > Frigid Coffin [Note 1] > Run under the enemy > [Note 2] Regret: Divine Field > Asch: Kouga Meishouzan
  • Quick Input Version:
  • ↓←→B > ↓→←C > ↓←→D > → > ↓↓B > ↓→←E
  • 44 hits. Damage is near 75% of Kakashi Scarecrow's HP (500).
    • Requirements:
      • TP for Bloody Howling, Frigid Coffin and Kouga Meishouzan.
      • Overlimit for Frigid Coffin and Kouga Meishouzan.
    • Notes:
      • Note 1: Call Regret and Arietta as fast you can. Wait for Eclair Larme to be active and use Frigid Coffin.
      • Note 2: Bloody Howling will be active in that moment so move and summon Regret as fast you can. Regret appears in front of Synch so adjusting the position to one that she appears right under the enemy can be more effective.
  • Contributed by: Makaleico 03:20, Jul 8, 2011

Melee Combo/Wall Push[]

  • Melee Attack A X2 > Shouteiha [Note 1] > Turbulence [Note 2] > Largo: Enga Bakusaikou [Note 3] > Dash towards the opponent > Melee Attack A or B > Shouteiha [Note 1] > Turbulence [Note 2] > Soudou Shouteiha [Note 4] or Kuuha Bakuendan [Note 5] > Any Mystic arte
  • Quick Input Version:
  • A > A > ↓ → A > ↓ → B > → ↓ ← B > → → > A > ↓ → A > ↓ → B > ↓ → C or ↓ ← D > Any Mystic Arte
  • Total hits depends on which artes are used. Damage is usually 1/4 of Kakashi Scarecrow's HP (500).
    • Requirements:
      • TP for some artes and Mystic Artes (Optional).
    • Notes:
      • Note 1: Use Shouteiha when the enemy's feet are the same level as Synch's body
      • Note 2: Input the command for Turbulence just as the enemy touches the ground.
      • Note 3: Use Largo: Enga Bakusaikou just as the enemy starts to free fall after Turbulence.
      • Note 4: Wait for the enemy to touch the ground before using Soudou Shouteiha. If you use this arte instead of Kuuha Bakuendan, you will not be able to end the combo with a Mystic Arte unless the enemy is against a wall or near a wall.
      • Note 5: Don't use Kuuha Bakuendan as soon as Synch is able to. Use it just as the enemy touches the ground.
  • Synch's melee bread and butter combo. Good power and easy to use.
  • Contributed by: Minarie 04:39, July 27, 2011 (UTC)

Wall Combo[]

  • Melee Attack A X2 > Shouteiha [Note 1] > Turbulence [Note 2] > Largo: Enga Bakusaikou [Note 3] > Melee Attack X2 > Shouteiha [Note 1] > Largo: Shishisenkou > Soudou Shouteiha [Note 4] > Any Mystic arte.
  • Quick Input Version:
  • A > A > ↓ → A > ↓ → B > → ↓ ← B > A > A > ↓ → A > → ← → B > ↓ → C > Any Mystic Arte
  • Total hits depends on which artes are used. Damage is usually 1/4 of Kakashi Scarecrow's HP (500).
    • Requirements:
      • TP for some artes and Mystic Artes (Optional).
      • Enemy is against a wall.
    • Notes:
      • Note 1: Use Shouteiha when the enemy's feet are the same level as Synch's body
      • Note 2: Input the command for Turbulence just as the enemy touches the ground.
      • Note 3: Use Largo: Enga Bakusaikou just as the enemy starts to free fall after Turbulence.
      • Note 4: Wait for the enemy to touch the ground before using Soudou Shouteiha.
  • Synch's wall combo version of his melee/wall push combo. This one is easier to execute and is more powerful than the melee combo.
  • Contributed by: Minarie 04:39, July 27, 2011 (UTC)

Highest Combo[]

  • Melee Attack A X2 > Shouteiha [Note 1] > Turbulence [Note 2] > Largo: Enga Bakusaikou [Note 3] > Dash towards the opponent > Melee Attack A or B > Shouteiha [Note 1] > Turbulence [Note 2] > Asch: Thunder Blade [Note 4] > Walk towards the enemy [Note 5] > Melee Attack A X2 [Note 5] > Shouteiha [Note 1] > Turbulence [Note 2] > Kuuha Bakuendan [Note 6] > Overlimit Lv1 > Melee Attack A X2 [Note 7] > Shouteiha [Note 1] > Turbulence [Note 2] > Soudou Shouteiha [Note 8] > Arietta: Evil Light > Largo: Guren Senshouran [Note 9]
  • Quick Input Version:
  • A > A > ↓ → A > ↓ → B > → ↓ ← B > → → > A > ↓ → A > ↓ → B > ↓ → E > → > A > A > ↓ → A > ↓ → B > ↓ ← D > F > A > A > ↓ → A > ↓ → B > ↓ → C > → ← → E > ↓ ← → E
  • 80 hits. Damage instantly kills Kakashi Scarecrow (500 HP).
    • Requirements:
      Tales_of_ACS_v5.503_Synch_&_Six_God-Generals_Instant_Kill_Combo_(80_Hits)

      Tales of ACS v5.503 Synch & Six God-Generals Instant Kill Combo (80 Hits)

      Synch's 80-hit combo.

      • Full TP.
      • Overlimit bar set at Lv1.
      • Enemy is near a wall (not against).
    • Notes:
      • Note 1: Use Shouteiha when the enemy's feet are the same level as Synch's body
      • Note 2: Input the command for Turbulence just as the enemy touches the ground.
      • Note 3: Use Largo: Enga Bakusaikou just as the enemy starts to free fall after Turbulence.
      • Note 4: Input the command for Asch: Thunder Blade while the enemy is still being launched into the air by Turbulence.
      • Note 5: Keep walking towards the enemy until Asch: Thunder Blade animation is over. At this part of the combo, the enemy must be against a wall.
      • Note 6: Don't use Kuuha Bakuendan as soon as Synch is able to. Use it just as the enemy touches the ground.
      • Note 7: Wait for the enemy to touch the ground before attacking.
      • Note 8: Wait for the enemy to touch the ground before using Soudou Shouteiha. Input the command for Arietta: Evil Light as soon as possible.
      • Note 9: The timing here is tricky but it is possible to connect these two Mystic Artes together.
  • Synch's highest and strongest combo. A little tricky to execute.
  • Contributed by: Minarie 10:00, July 26, 2011 (UTC)

Story Mode[]

Synch has a total of 5 Story Modes, ranging from Easy to Unknown. Note that all modes including and preceding Hard feature opponents that come in "Rounds", meaning that the field, positions, and statistics (HP and otherwise) will reset once an opponent is defeated. Modes after Hard feature opponents that come one after another, meaning that the fields, positions, and statistics of your character will not reset once an opponent has been defeated. However, A portion of your HP is healed whenever an opponent is defeated in Mania Mode.

Easy[]

Kohak Hearts
Presea Combatir
Suzu Fujibayashi
Shizel

Normal[]

Shing Meteoryte
Lyris Aileron
Luke fone Fabre
Dhaos (2 Rounds)

Hard[]

Rid Hershel
Lion Magnus
Guy Cecil
Luke fone Fabre and Guy Cecil

Mania[]

Asbel Lhant
Mary Agent (Upon defeat of Asbel Lhant)
Shing Meteoryte (Upon defeat of Mary Agent)
Luke fone Fabre and Guy Cecil (Upon defeat of Shing Meteoryte)


Unknown[]

Yuri Lowell
Lyris Aileron and Regal Bryan (Upon defeat of Yuri Lowell)
Kratos Aurion and Lloyd Irving (Upon defeat of one of the above)

Cut-Ins[]

Synch and the Six God-Generals have eight cut-ins, all from Tales of the Abyss.

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