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This page covers facts and in-depth game usage of the character, Kohak Hearts. For a comprehensive reference list of in-game commands, see Command List: Kohak Hearts.
Kohawk

Kohak using Satsugeki Bukouken.

Kohak Hearts (コハク・ハーツ Kohaku Haatsu), known locally as Kohaku Hearts (and once Amber Hearts), is the main heroine from Tales of Hearts. She and her brother, Hisui Hearts, were attacked by a woman named Incarros during their search for Soma (Tales of Hearts term for special weapons that can damage Zerom, monsters that eat spirunes or hearts), leaving Kohak in a critical state. With her brother's healing artes having no effect, Shing Meteoryte attempts to save her using his grandfather's Soma and succeeded but accidentally shatters Kohak's spirune (her heart) in the process, along with her emotions, to the different parts of the world. With Kohak having only one emotion left, Shing promises to her and Hisui Hearts that he will help them recover Kohak's spirune shards.

Kohak battles with her martial arts and spells augmented by her Soma "Elrond" (エルロンド, Erurondo), a baton shaped like weapon. Her strike artes mostly contain different kicks and fire-based physical attacks. She can cast a number of Fire, Wind and Light spells and is considered as a good support character. As compared to other ACS characters, Kohak has above average to average stats except for her HP.

Kohak is a good character to use overall and is pretty powerful but her infinite combos require some practice to master.

Character Facts[]

  • Kohak has 450 HP.
  • Kohak starts the battle with a pose using her Soma.
  • She has two victory poses.
    Hisui's Revenge

    Hisui Hearts, beating up Shing for defeating his little sister.

  • Shing Meteoryte fell in love with Kohak at first sight.
    • If Kohak faces Shing, he will let out a surprised scream after Kohak tells him she's serious.
    • If Kohak loses to Shing, Hisui Hearts will appear and kick Shing's butt off the screen.
  • Kohak can summon Hisui Hearts, her brother, to support her in battle.
    • If Hisui deals the killing blow, he will also perform his victory pose with Kohak.

General Tips & Usage[]

  • Kohak has an above average jumping height, movement speed, attack power, an average dash length and below average HP.
  • Kohak is neither difficult nor easy to have her guard broken.
  • Kohak receives 30% more damage from Earth Elemental attacks and 20% less damage from Fire Elemental Attacks. (Please refer to this page for more information on ACS Elements).
  • Kohak can use all basic movement abilities available to most ACS characters.
    • Kohak's Double Jump reaches the top of the screen.
    • Her High Jump and Double Jump have the same height.
    • Her Forward Step is very low and has moderate range and speed. Her Backward Leap, unlike most characters, is more like a low backwards jump in that she can air-dash out of it both forwards and backwards.
    • Kohak's forward and backward air dash costs 1 CC to execute. She can chain her different air dashes as many times as she wants for as long as she has enough CC.
      • The only exception to this is that she cannot chain two backward air dashes consecutively.
  • Kohak has two kinds of melee ground attacks (Using the A button) and a basic riser attack (B then tap ↑). She also has two kinds melee aerial attacks (Using A button consecutively & B).
  • Most of Kohak's aerial artes can be canceled by doing a forward air dash or backward air dash just before the arte has been fully executed. This move is known as Dash Cancel (DC).
  • During Overlimit Lv1, some of her spells have shorter casting time. During Overlimit Lv2 some her spells have no casting time or reduced casting time requirement.
  • In order to have a system close to the one in her original game, Kohak uses a Chain Capacity (CC) Gauge, enabling her to use many different artes in her combos as long as she has enough CC to use each arte.
    • Kohak starts with 11 CC. This number increases by 1 every time a combo costing 3 or more CC is completed. Once her CC reaches 12 though, the number will revert back to 11 after the next combo.
      • If the combo was in the air, the CC Gauge replenishes when she lands.
    • During Overlimit Lv1 1, Kohak's maximum CC starts at 14. During Overlimit Lv2, Kohak's CC is frozen at 14.
  • Kohak's chain order consists of:
    • Melee or Any Arte Type > Melee or Any Arte Type > Melee or Any Arte Type > etc.
    • If her Combination Blasters are used, the combo will immediately end.
    • If her spells are chained after certain strike artes, these spells would either have reduced or no casting time.

Shortcuts[]

Command Ground Air
F Overlimit Lv1 -
← F Hisui Hearts: Maiuzura
→ F Hisui Hearts: Ressoushuu
↑ F Kuuga Ranshuusen
↓ F Overlimit Lv2 -

Base Artes[]

  • Saishinkyaku (Heartbreaker)
    ACS_Kohak_Hearts_Arte_Exhibition_(v.5.505b)_COMPLETE

    ACS Kohak Hearts Arte Exhibition (v.5.505b) COMPLETE

    Kohak Hearts' Arte Exhibition by Kratos1991.

    • A 90-degree angle forward kick.
    • Slightly pushes the enemy back.
    • TTS is Fast, TTL is Average.
  • Shippuukyaku (Pummel Kick)
    • A 2-hit rising kick combo followed by a 3rd kick that will send the enemy back on the ground.
    • When used on the ground, holding ↓ during the second kick will make the third kick launch the enemy to the ground faster.
    • Causes the Disabled status change.
    • TTS is Fast, TTL is Short.
  • Hiouzanka
    • A 2-hit spinning baton attack.
    • Very useful in chaining other strike artes together in the air.
    • TTS is Fast, TTL is Average.
  • Kuuga Ranshuusen (Pirouette Kick)
    • A 4-hit rising kick combo.
    • Press and hold ↓ during the 4th kick to add an additional kick that will send the enemy back on the ground.
    • The enemy can air-tech after this arte unless you add the additional 5th kick.
    • TTS is Fast, TTL is Short.
  • Byakka Senrendan (Blossom Bomb)
    • A 5-hit combo consisting of different baton strikes.
    • Very useful arte used to get closer to the enemy on the ground.
    • TTS is Fast, TTL is Average.

Elemental Artes[]

  • Kasenrin (Burning Wheel)
    • Kohak holds her baton back, ignites it with flame, puts it forward and spins it five times.
    • Has good damage and cheap CC cost.
    • Using this arte in the air slightly pushes Kohak forward.
    • During Overlimit, Kohak will skip the part of the arte where she holds her baton back enabling this arte to be used faster (FastTTS).
    • Fire Elemental.
    • TTS is Average, TTL is Short.
  • Enbujin (Blazing Ring)
    • Kohak will spin once covering her surroundings with flame.
    • Very useful in chaining other strike artes together.
    • Fire Elemental.
    • TTS is Fast, TTL is Short.
  • Hououtenku (Rising Phoenix)
    • A dive kick with Kohak surrounded in flames.
    • During in the middle of the dive kick, Kohak is invulnerable to certain attacks.
    • If the combo counter reaches 17-18 hits and above, this arte has reduced number of hits when used on the ground.
    • The enemy can air-tech out of this arte much faster as the combo counter increases.
    • This arte has a slight knocback effect and tosses enemies in mid-air.
    • Fire Elemental.
    • TTS is Fast, TTL is Long and turns into Average as the combo counter reaches 17-18 hits.
  • Gurenkourin (Scarlet Halo)
    • Kohak jumps back and throws a ball of fire downward.
    • After performing this arte, you can continue the combo while recovering the CC Gauge using Dash Cancel.
    • This arte slightly tosses the enemy in the air.
    • During Overlimit, the ball of fire becomes bigger.
    • Fire Elemental.
    • TTS is Slow, TTL is Average.
  • Maou Engekiha (Infernal Torrent)
    • An upward baton strike covered in flame.
    • Usually used as a finisher arte during a combo.
    • Press C after this arte to perform its unamed extension.
    • This arte tosses the enemy in the air.
    • Fire Elemental.
    • TTS is Average, TTL is Average.
  • Kouga Bakuenbu (Vermilion Ballet)
    • Kohak gracefully spins three times, covering her surroundings in flame.
    • Usually used as a finisher arte during a combo.
    • This arte tosses the enemy in the air.
    • The enemy can air-tech out of this arte much faster as the combo counter increases.
    • Fire Elemental.
    • TTS is Average, TTL is Average.

Spells[]

  • Flare Bomb
    • An arrow of flame shoots out from Kohak's hand.
    • Usually used as a finisher arte during a long combo.
    • Press and hold ↑ during spell casting to change the arrow's direction.
    • Press and hold ← during spell casting to transform the spell into Fireball.
    • This arte has a slight knockback effect and tosses the enemy in the air.
    • Fire Elemental.
    • TTS is Slow if casted but Fast if used without casting time, TTL is Short.
  • Fireball
    • A ball of fire slowly approaches the enemy.
    • If Fireball hits an enemy with Penetrate status, it will deal multiple hits (4-6 Hits). This also helps in quickly depleting their marked or hidden penetrate counters.
    • Fire Elemental.
    • TTS is Slow. TTL is Short.
  • Flame Gun
    • A flame thrower attack from Kohak's hand.
    • With proper timing, this arte can be chained to itself.
      • This is no longer possible once the combo counter reaches 60 hits as there will be a long delay after using this arte.
    • You can also continue attacking an enemy after using this arte so long as the combo counter does not reach 60 hits.
    • This arte has a knockback effect.
    • Fire Elemental.
    • TTS is Slow regardless if casted or used with shorter casting time, TTL is Long.
  • Burn Strike (Burning Strike)
    • Two giant flame arrows fall from the sky.
    • Not very useful.
    • This arte has a slight knockback effect and tosses enemies in the air.
    • Fire Elemental.
    • TTS is Slow regardless if casted or used instantly, TTL is Short.
  • Explode (Explosion)
    • A ball of fire slowly descends from the sky and causes a giant explosion upon touching the ground
    • Usually used as a finisher arte during a long combo.
    • This arte is unblockable if the enemy is hit while in mid-air.
    • This arte has a great knockback effect and tosses enemies in the air.
    • Fire Elemental.
    • TTS is Slow regardless if casted or used instantly, TTL is Short.
  • Sunburn
    • A giant ball of flame appears from the sky and burns the ground, causing fissures.
    • Usually used as a finisher arte during a long combo. You can also continue attacking the enemy after using this arte.
    • Juggles an enemy in mid-air.
    • Fire Elemental.
    • TTS is Slow regardless if casted or used instantly, TTL is Long.
  • Blazing Hearts
    • Two giant flame napalms appear behind Kohak and attacks the far side of the battle field.
    • One of Kohak's better spells due to its short cast time. You can also continue attacking the enemy after using this arte.
    • Can hold ← to drop napalms closer to Kohak.
    • Fire Elemental.
    • TTS is Slow, TTL is Long.
  • Wind Cutter (Wind Blade)
    • A gust of wind slashes the enemy.
    • Usually used as a finisher arte during a long combo.
    • Wind Elemental.
    • TTS is Slow if casted but Fast if used without casting time, TTL is Short.
  • Stream Arrow
    • Three wind blades slashes enemies in front of Kohak.
    • This arte has a knockback effect and tosses enemies in the air.
    • Wind Elemental.
    • TTS is Slow if casted but Fast if used without casting time, TTL is Short.
  • Cross Wind (Crosswind)
    • Two sonic gales form a cross on the ground.
    • Ground unblockable.
    • Wind Elemental.
    • TTS is Slow if casted but Fast if used without casting time, TTL is Short.
  • Photon
    • A burst of light attacks an enemy.
    • One of Kohak's key artes used to recover her CC Gauge and continue the combo.
      • This is done by using an arte that tosses an opponent in mid-air before casting this spell.
    • This arte causes the Confirmed status change.
    • Light Elemental.
    • TTS is Slow if casted but Fast if used without casting time, TTL is Average and becomes Long if the enemy is inflicted with the Disabled status change in mid-air.
  • Spark Web (Spark Wave)
    • A web of light attacks an enemy.
    • This arte has a slight knockback effect and tosses enemies in the air.
    • Light Elemental.
    • TTS is Slow regardless if casted or used with shorter casting time, TTL is Long.
  • Ray
    • A ball of light in the sky shoots out multiple beams of light on a concentrated point to attack an enemy.
    • Light Elemental.
    • TTS is Slow regardless if casted or used with shorter casting time, TTL is Average.
  • Heat Red (Pyrogenic Ring)
    • Kohak summons flames on the ground to burn the battle field.
    • This arte does not flinch an enemy and damages upon contact.
      • This arte does not also produce additional combo counters.
    • This arte is unblockable.
    • TTS is Slow regardless if casted or used with shorter casting time, TTL is Non-existent.
  • Starlight
    • Colorful stars rain down on the battle field.
    • Kohak's strongest spell. It has a very long cast time.
      • Cast this spell during Overlimit Lv2 to significantly reduce the casting time requirement.
      • Do not use this arte when Kohak is against a wall. Less stars will fall.
    • This arte is unblockable.
    • This arte has a knockback effect and tosses enemies in the air.
    • Light Elemental.
    • This arte pierces the Penetrate status of an enemy.
    • TTS is Slow regardless if casted or used with shorter casting time, TTL is Long.

Combination Artes[]

  • Kououtenku
    • A dive kick with Kohak surrounded in light.
    • Stronger version of Hououtenku but costs more CC to execute.
    • During in the middle of the dive kick, Kohak is invulnerable to certain attacks.
    • If the combo counter reaches 17 or more hits, this arte's number of hits is reduced when used on the ground.
    • The enemy can air-tech out of this arte much faster as the combo counter increases.
    • This arte has a slight knockback effect and tosses enemies in mid-air.
    • Light Elemental.
    • TTS is Fast, TTL is Long.
  • Shikou Bakuenjin (Fiery Beast)
    • Kohak releases a burning lion head shaped chi at the enemy and performs a dive kick which causes an explosion.
    • Usually used as a finisher arte during a long combo.
    • The enemy can air-tech out of this arte much faster as the combo counter increases.
    • This arte has a great knockback effect and tosses enemies in the air.
    • Fire Elemental.
    • TTS is Fast, TTL is Long and turns into Average as the combo counter increases.
  • Ignite Prison (Infernal Prison)
    • Giant spears of flame erupt from the ground and pierce an enemy in mid-air.
    • Can only be used during Overlimit.
    • The enemy can air-tech out of this arte much faster as the combo counter increases.
    • This arte tosses enemies in mid-air.
    • Fire Elemental.
    • TTS is Slow if casted but Fast if used without casting time, TTL is Average.

Support Artes[]

  • Ressoushuu (Tiger Heron)
    • Hisui Hearts appears and kicks an enemy away from Kohak.
    • Cannot be used as a counter.
    • This arte has a great knockback effect.
    • TTS is Slow, TTL is Short.
  • Maiuzura (Burrowing Owl)
    • Hisui Hearts appears and shoots an energy bolt on the ground that rebounds upward.
    • Cannot be used as a counter.
    • TTS is Slow, TTL is Short.

Combination Blasters[]

  • Satsugeki Bukouken (Final Fury)
    • Kohak surrounds herself with a pink aura while cherry blossom petals appear. Then she performs a series of baton strikes and kick attacks and finishes the arte with an explosive V-shaped drop kick.
    • This is her best finisher arte damage and TP wise.
    • This causes the Disabled status change.
    • Pressing ↑ and E to use this arte will replace her original Tales of Hearts cut-in.
    • Press and hold ↑ before the drop kick to see her Tales of VS. cut-in.
    • Press and hold ← during the brief pause before the upward drop kick to make Kohak do a back step instead of a rising kick.
    • TTS is Instant, TTL is Non-existent.
  • Starlight
    • Giant meteors fall from the sky in a pattern.
    • Kohak must be at a certain distance from the enemy to maximize the possible number of meteors that will hit.
    • This arte is unblockable.
    • This arte has a knockback effect and tosses enemies in the air.
    • TTS is Instant, TTL is Long.

Advanced Tips & Combos[]

Battle Strategy[]

General Use Combos[]

Advanced Short Range Combo[]

  • Melee Attack A > Riser Attack B & Riser Jump > Hiouzanka [Note 1]> Saishinkyaku > Byakka Senrendan > Saishinkyaku > Stream Arrow > Forward Dash [Note 2]> Jump [Note 2] > Aerial Attack B [Note 2] > Enbujin [Note 2] > Byakka Senrendan > Saishinkyaku > Cross Wind > Flare Bomb
  • Quick Input Version:
  • A > B then tap ↑ > ↓←A > ↓→A > ↓D > ↓→A > ↓→←B > →→ > ↑ > B > ↓A > ↓D > ↓→A > ↓→←C > ↓←→A
  • Total Hits = 27
  • Damage is almost 1/4 of Kakashi Scarecrow's HP (500).
    • Requirements:
      • Starting CC is set at 12.
    • Notes:
      • Note 1: This arte is used in mid-air. Wait for the enemy to land on the ground before using Saishinkyaku.
      • Note 2: After using Stream Arrow, the enemy can air-tech so these steps should be done quickly. The enemy will be shown air-teching but will be unable to block the upcoming Aerial Attack B. Use Enbujin quickly in mid-air. This is the hardest part of the combo.
    • Kohak's bread and butter combo version 1.
    • All spells used in this combo have no cast time requirement.
    • This combo greatly pushes an enemy against a wall.
    • This combo does not work against Suzu Fujibayashi due to her small hitbox.
    • This is not quite a true combo (see Note 2). It will work if the opponent doesn't have a technique with a 1-frame startup that (s)he can use in the air (air-teching seems to require more than 1 frame before the invincibility activates), but some boss characters do -- for example, Nereid can use Explode before the aerial B connects.
    • Contributed by: 722gallade.

Counter Combo[]

  • Byakka Senrendan > Kououtenku > Photon [Note 1] > Byakka Senrendan > Maou Engekiha > Maou Engekiha [Extension] > Flare Bomb or Wind Cutter or Satsugeki Bukouken [Note 2].
  • Quick Input Version:
  • ↓D > ↓←E > →←→A > ↓D > ↓→C > C > ↓←→A or ↓→←A or E.
  • A total of 26 hits if Satsugeki Bukouken is not used and 40 hits if Satsugeki Bukouken is used.
  • Damage is about 1/5 of Kakashi Scarecrow's (500) HP if Satsugeki Bukouken is not used. Damage is almost the half of Kakashi Scarecrow's HP (500) if Satsugeki Bukouken is used.
    • Requirements:
      • 40% TP for Satsugeki Bukouken (Optional)
    • Notes:
      • Note 1: Use Photon immediately as soon as Kohak lands on the ground. It will have no cast time and will inflict the Confirmed status change if the timing is correct. The enemy will land on the ground with a Long TTL. Wait for your CC Gauge to recover before using Byakka Senrendan for the second time.
      • Note 2: The arte you will use here depends on your starting CC. If there is only 1 CC left after using Maou Engekiha [Extension], use Flare Bomb (Requires certain timing to hit properly). If Kohak still has 2 CC left, you can choose between Wind Cutter or Satsugeki Bukouken.
    • Kohak's bread and butter combo version 2. Very easy to use, deals a huge amount of damage and has very few requirements.
    • Idealy used after blocking a short range attack.
    • You can extend the combo further by using Overlimit if the enemy is against the wall.
    • Contributed by Minarie 05:21, April 27, 2011 (UTC)

Infinite Kououtenku/Houotenku Combo (v5.503 and below only)[]

  • Byakka Senrendan > Kououtenku > Photon [Note 1] > ( Melee Attack A > Kuuga Ranshuusen > Aerial Melee Attack B [Note 2] > Kououtenku or Houotenku [Note 3] ) X As many times as you want.
  • Quick Input Version:
  • ↓D > ↓←E > →←→A > ( A > ↓→D > B > ↓←E ) X As many times as you want.
  • Total Hits is dependent on an enemy's HP since this is an infinite combo.
  • Damage instantly kills Kakashi Scarecrow (500 HP) at around 294 Hits.
    Tales_of_ACS_v5.308b_Kohak_Hearts_Infinite_Combo_2_(294_Hits)

    Tales of ACS v5.308b Kohak Hearts Infinite Combo 2 (294 Hits)

    Kohak Hearts Infinite Kououtenku Combo

    • Requirements:
      • Enemy is against a wall.
    • Notes:
      • Note 1: Use Photon immediately as soon as Kohak lands on the ground. It will have no cast time and will inflict the Confirmed status change if the timing is correct. The enemy will land on the ground with a Long TTL. Wait for your CC Gauge to recover before using Melee Attack A.
      • Note 2: The timing here is very important. Press B just as you see Kohak's head is at the same level as that of the enemy's body. The timing will also change depending on the enemy's size and other situations. As the number of hits increase (Around 100ish hits) B must be pressed earlier than usual.
      • Note 3: Press the command for Kououtenku or Houotenku at the same time as Kohak's Aerial Attack B hits the enemy. Incorrect timing would not connect Kououtenku or Houotenku. Wait for your CC Gauge to recover before pressing Melee Attack A to repeat the cycle.
        • Against enemies with larger or smaller hit boxes than Kakashi Scarecrow (e.g Dhaos), Kohak will end up the one cornered against the wall. Using Houotenku instead of Kououtenku and adjusting your timing with the Aerial B Attack will solve this problem.
        • Kououtenku seem to work better against enemies with a hit box size equal to Kakashi Scarecrow.
    • Kohak's ultimate wall combo. A little tricky to execute as certain situations call for changes in the combo.
    • Like any infinite combo, enemies can use Overlimit to escape.
    • Update: The portion: ( Melee Attack A > Kuuga Ranshuusen > Aerial Melee Attack B [Note 2] > Kououtenku or Houotenku [Note 3] ) no longer works as of v5.505b and up.
    • Contributed by Minarie 12:34, April 29, 2011 (UTC)

Highest Combo[]

Story Mode[]

Kohak has a total of 6 Story Modes, ranging from Easy to Chaos. Note that all modes including and preceding Hard feature opponents that come in "Rounds", meaning that the field, positions, and statistics (HP and otherwise) will reset once an opponent is defeated. Modes after Hard feature opponents that come one after another, meaning that the fields, positions, and statistics of your character will not reset once an opponent has been defeated. However, A portion of your HP is refunded whenever an opponent is defeated in Mania Mode.

Easy[]

Fog & Chat & Race
Klarth F. Lester
Regal Bryan
Dhaos

Normal[]

Suzu Fujibayashi
Lloyd Irving
Mary Agent
Hugo Gilchrist

Hard[]

Stan Aileron
Eugene Gallardo
Shing Meteoryte
Shizel
Nereid

Mania[]

Dhaos
Barbatos Goetia
(Upon defeat of Dhaos)
Synch
(Upon defeat of Barbatos Goetia)
Shizel (Upon defeat of Synch)

Unknown[]

Shizel
Dhaos
(Upon defeat of Shizel)
Synch
(Upon defeat of Dhaos)
Barbatos Goetia (Upon defeat of Synch)
Alexei Dinoia (Upon defeat of Barbatos Goetia)

Chaos[]

Hugo Gilchrist and Barbatos Goetia
Dhaos (Upon defeat of Hugo Gilchrist)
Shizel (Upon defeat of Dhaos)
Synch (After at least 180 seconds of battle)
Alexei Dinoia (Upon defeat of Shizel)
Gelda Nebilim (After Alexei Dinoia's HP get below 150)

Cut-Ins[]

In ACS Kohak has four cut-ins.

  1. Tales of Hearts
  2. Tales of the World: Radiant Mythology 3
  3. Tales of VS.
  4. Tales of Graces
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