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This page covers facts and in-depth game usage of the character, Lion Magnus. For a comprehensive reference list of in-game commands, see Command List: Lion Magnus.
LionMajinRengokusatsu

Lion using Majin Rengokusatsu.

Lion Magnus (リオン・マグナス Rion Magunasu), known locally as Leon Magnus, is the second of five released Tales of Destiny characters. Lion is forced to betray Stan Aileron and sides with Hugo Gilchrist's evil plans in order to save the life of Marian, a maid who is very important to him.

Lion dual wields a dagger and the Swordian of Earth, Chaltier, and is known by many to be a prodigy with a blade. Lion's fighting style is a combination of swift attacks and Earth or Dark-elemental spells. Lion has a large arsenal of ground-based and aerial attacks, making him very flexible in the battlefield. Having almost average to above average stats, his main weakness however is his low HP.

Lion is not difficult to use and is recommended for beginner and veteran players.

Character FactsEdit

  • Lion Moon

    Lion using Gessenkou in mid-air.

    Lion has 420 HP.
  • He has three victory poses.
  • Most of Lion's attacks are capable of being used in the air (this excludes his Spells and Blast Calibers).
  • If Lion battles against Stan Aileron or Hugo Gilchrist, He will offer up a short dialogue.
  • Lion is one of the few ACS characters that can use Overlimit in mid-air during a combo.
  • Lion seems to be one of the few playable characters that are able to chain Blast Calibers.
  • Most of Lion's artes are based on dragons, and the moon (added as a synonym to the word "shining").

General Tips & UsageEdit

  • Lion has above average movespeed, jump height, dash length and damage output but has below average HP.
  • Lion has below average to average defense against Guard Break.
  • Lion receives 40% more damage from Wind elemental attacks and 40% less damage from Water elemental attacks. (Please refer to this page for more information on ACS Elements).
  • Lion can perform all the basic movements in ACS.
    • Lion's High Jump and Double Jump reaches slightly above the screen's height.
    • Lion's Forward Step and Backward Leap have the same height as his high jump but has average range and poor speed.
    • Lion's air dashes costs 1 CC to execute.
  • Lion has two melee ground attacks (A and B) and a basic riser attack (C then tap ↑→). He also has two melee aerial attacks (A/B and C).
    • Lion's C aerial attack disables enemies upon hit.
  • Most of Lion's aerial artes can be canceled by doing a forward air dash just before the arte has been fully executed. This move is known as Dash Cancel (DC).
    • Dash Cancel costs Lion 1 CC to execute.
  • Lion can use his Overlimit in mid-air during a combo.
  • Lion uses a Chain Capacity (CC) Gauge, enabling him to create a stunning amount of combinations out of his many different artes as long as he has enough CC to use each arte.
    • Lion's starting CC is set at 10. His CC Gauge replenishes back to 10 once a combo ends and he lands back down on the ground.
    • For every hit that Lion connects to an enemy, there is a small chance his CC Gauge will temporarily increase by 1 or 2.
      • This temporary increase can only reach a maximum of 15 points (Lion's CC Gauge Limit) and expires if not used for a short period of time or after a combo ends.
    • During Overlimit Lv1, Lion's starting CC is set at 14.
    • During Overlimit Lv2, Lion's CC is frozen at 14.
    • Normally, using any of Lion's Blast Calibers will automatically end the chain.
  • Lion's chain order consists of:
    • Melee > Any Arte Type > Any Arte Type > Any Arte Type > etc.
    • Some of Lion's artes cannot be chained consecutively twice in a row.
    • Air Pressure can be casted instantly if used within a combo.
    • Normally, If Lion's Blast Calibers are used, the combo ends.

ShortcutsEdit

If the same shortcut is used twice in a row, it will rotate between the specific arte and Hienrenzan. Note that when Garyuusen (↑ F) is used twice it will not become Garyuumeppa (the same goes for Gessenkou). The only way to do this is to press ↓ B while in the air.

Command Ground Air
F Overlimit Lv1 Overlimit Lv1/Hienrenzan
← F Gen'eijin Hienrenzan
→ F Kuushuuken Kuushuuken
↑ F Gessenkou Garyuusen
↓ F Overlimit Lv2 Overlimit Lv2/Hienrenzan

Melee ArtesEdit

  • Majinken (Demon Fang)
    • Creates a projectile shockwave.
    • Travels 90% the length of the screen.
    • Can be extended to Majinken Souga by pressing A or B with proper timing.
    • TTS is Fast. TTL is Short.
  • Majinken Souga (Double Demon Fang)
    • Sends a second projectile shockwave after the first.
    • Can only be used after Majinken.
    • Travels the same length as Majinken.
    • The time to input is very short after Majinken. To use it, you have to spam A or B (for different animations) very fast.
      • If A is pressed instead of B, Lion will move slightly closer to the enemy.
      • If B is pressed instead of A, Lion will remain in his original position.
    • Cannot be used consecutively twice in a row.
    • TTS is Fast. TTL is Average.
  • Kuushuuken (Flying Dragon)
    • Charge forward, then back off into the air.
    • Travels forward 45% of the screen length, followed by 40% backward.
    • Using this arte at point-blank range on the ground would make Lion miss.
    • TTS is Fast. TTL is Average.
  • Kogahazan (Tiger Blade)
    • Hit the enemy into the air and back to the ground, followed by a tackle.
    • If used in mid-air, Lion will not perform a tackle.
    • TTS is Fast. TTL is Average.
  • Hienrenzan (Swallow Talon)
    • Slash the enemy into the air, followed by a slash and a downward slice.
    • Hard to use in combos.
    • A great arte that can be used to escape ground based spells or to extend Lion's dash length using Dash Cancel.
    • This arte's short TTL and side-switching capabilities allows Lion to start a new combo from the other side almost instantly after the previous combo ends. This can be tricky to block for new players.
    • TTS is Fast. TTL is Short.
  • Souryuu Rengazan (Dragon Swarm)
    • A lunge forward followed by a four slashes.
    • Travels and pushes enemies forward 75% of the screen length.
    • A great arte to use for cornering enemies to a wall.
    • Using this arte in mid-air allows Lion to float and move forward at the same time.
    • TTS is Fast. TTL is Average.
  • Sougazan (Fang Blade)
    • A spinning slash followed by a high upward slash.
    • Good for starting aerial combos.
    • The enemy can easily air-tech after this arte.
    • TTS is Fast. TTL is Average.
  • Majinken Setsuga
    • Releases two projectile shockwaves, followed by a slash upward bringing about multiple energy waves.
    • A good arte to use to end the combo.
    • Lion has an arte with the same name that is classified as a Blast Caliber.
    • Disables enemies.
    • Costs TP.
    • TTS is Fast. TTL is Average.

Elemental Melee ArtesEdit

  • Garyuusen (Glimmer Dragon)
    • Jump into the air and produce an orange wave
    • If the enemy is hit when in the air, they will freeze momentarily before falling.
    • Light Elemental.
    • TTS is Average. TTL is Average.
  • Garyuumeppa (Shining Dragon)
    • Sends out two additional waves.
    • Can only be used after Garyuusen.
    • When Lion lands, using Gessenkohou after this arte while the enemy is in mid-air allows Lion to recover his CC and connect his basic melee attacks. This is no longer possible if the combo counter exceeds 27 hits.
    • Light Elemental.
    • TTS is Fast. TTL is Average.
  • Gen'eijin (Phantom Edge)
    • Charge towards the enemy, slashing them as you pass by.
    • Travels 55% of the screen's length.
    • Results in you being on the opposite side of the enemy. Be careful when following up.
    • If used on an enemy that's cornered against a wall, Lion will still switch sides with the enemy.
    • Press B after this arte to use Gen'eijin again.
    • Dark Elemental.
    • TTS is Fast. TTL is Average.
  • Gessenkou (Moon Glare)
    • Harness the power of the full moon. Slashes the enemy with an upward, circular slice.
    • Press A while on the ground to extend this arte to Gessenkohou.
    • If used on the ground and hits the enemy whilst in mid-air, Lion will be able to connect his basic melee attacks again for as long as the combo counter is below 28 hits. Refer to the combos section for applicable examples.
    • Good arte to use for gaining TP.
    • Light Elemental.
    • TTS is Fast. TTL is Average and becomes Long if used on the ground; and hits the enemy in mid-air.
  • Gessenkohou (Moon Fall)
    • Harness the power of the crescent moon. Slashes downward with a circular slice.
    • Can only be used after Gessenkou.
    • Good arte to use for gaining TP.
    • Dark Elemental.
    • TTS is Fast. TTL is Average.
  • Garyuuzangetsu
    • A slash downwards with the power of the full moon, followed by an outward cross-slash in all six directions.
    • Leon will recover a little portion of his HP if the final part of the attack hits the enemy.
    • A good finishing arte.
    • Costs TP.
    • Light Elemental.
    • TTS is Fast. TTL is Average.
  • Marian (Demon Attack)
    • Strike the enemy with multiple hits from a shockwwave composed of pure darkness.
    • The tip of the shockwave projects to about 55% of the screen's length.
    • Normally, this arte cannot be used twice in a row. This is only possible if the command → ← → D is used followed by → ← → E when Lion is not in Overlimit or he does not have Low HP.
    • Costs a lot of TP.
    • Dark Elemental.
    • TTS is Average. TTL is Average.
  • Houryuu Zankouken (Dragon Glare)
    • Jump upward and slash the enemy multiple times in different directions.
    • Don't use this arte while near a wall or it cannot be followed up with a short ranged melee arte.
    • Using Gessenkohou after this arte while the enemy is in mid-air allows Lion to recover his CC and connect his basic melee attacks. This is no longer possible if the combo counter exceeds 27 hits.
    • Light Elemental.
    • TTS is Fast. TTL is Average.
  • Majin Messatsuen
    • Charge forward, throw a glyph to the ground and unleash a vortex of darkness
    • The enemy is completely frozen while Lion throws the glyph to the ground.
    • If you pass through the enemy, Lion will turn around before placing the glyph.
    • Costs TP.
    • Dark Elemental.
    • TTS is Fast. TTL is Short.

SpellsEdit

  • Grave
    • Summons a large rock spire.
    • Casting range is approximately 80% of the screen's length
    • It is easiest to input if you hold back, then quickly followed by the rest of the command.
    • Earth Elemental.
    • TTS is Slow. TTL is Non-existent.
  • Pikohan (Pow Hammer)
    • A large hammer drops from the sky.
    • If the enemy is hit, they will be thrown to the ground and disabled.
    • It is easiest to input if you hold back, then quickly followed by the rest of the command.
    • TTS is Slow. TTL is Non-existent.
  • Stone Wall
    • Summons a large stone wall which tips over to crush the enemy.
    • The wall hits an area equal to 55% of the screen's length.
    • If the enemy is hit, they will be thrown to the ground and disabled.
    • This arte is unblockable.
    • It is easiest to input if you hold back, then quickly followed by the rest of the command.
    • Earth Elemental.
    • TTS is Slow. TTL is Average.
  • Air Pressure
    • Compresses an area of air and crushes the enemy.
    • The spell has full range and throws the enemy away 50% of the screen's length.
    • Can be casted instantly if used within a combo.
    • Using Gessenkohou after this arte while the enemy is in mid-air and is cornered against a wall allows Lion to recover his CC and connect his basic melee attacks. This is no longer possible if the combo counter exceeds 27 hits.
    • Costs TP.
    • Earth Elemental.
    • TTS is Slow normally and Average if casted instantly. TTL is Average.
  • Ground Dasher
    • Rips open the ground at Lion's feet, causing multiple sharp rocks to be thrust into the enemy.
    • The spell starts at Lion's feet and extends to about 80% of the screen's length.
    • Will not work if used on an enemy that is cornered against a wall.
    • Costs TP and requires Overlimit.
    • Earth Elemental.
    • TTS is Slow. TTL is Average.
  • Demon's Lance: Zero
    • Jumps into the air and throws down a spear of darkness.
    • As it hits the ground, it creates an Area of Effect.
    • The spell will hit nearly all of the area in front of Lion.
    • For maximum damage, the enemy should be between Lion's feet and about 30% of the screen's length.
    • The spell gives Lion the Penetrate status effect for roughly 5 seconds.
    • Dark Elemental.
    • TTS is Slow. TTL is Short.

Blast CalibersEdit

  • Majin Senresshou (Dark Slaughter)
    • Lion charges forward and slashes the enemy multiple times before blowing them away with a stationary shockwave.
    • The forward charge is hit-able to within 30% of the screen's length. The shockwave throws the enemy about 60% of the screen's length.
    • Another Blast Caliber or Overlimit can be used once this arte finishes.
    • The power of this arte decreases as the combo counter increases.
    • TTS is Very Fast. TTL is Very Short.
  • Jouha Messhouen (Cleansing Inferno)
    • With sword and dagger in hand, Lion slashes the enemy with waves of blazing fire, he then blows them away with a powerful downward slice.
    • The downward slice throws the enemy about 60% of the screen's length.
    • Another Blast Caliber or Overlimit can be used once this arte finishes.
    • TTS is Very Fast. TTL is Very Short.
  • Majin Rengokusatsu (Infernal Suffering)
    • Lion slashes the enemy to initiate a torrent of darkness. Followed up with multiple slashes into the air, a powerful thrust, and finally, an explosion.
    • Knocks the enemy to the far side of the screen.
    • TTS is Very Fast. TTL is Non-existent.
  • Majinken Setsuga
    • Lion slashes the enemy into the air, followed up by innumerable slashes upward and a fatal final slash.
    • Lion has an arte with the same name that is classified as a Melee Arte.
    • TTS is Very Fast. TTL is Non-existent.
  • Marian (Demon Attack)
    • Lion uses the power of darkness to create a black vortex around his sword. During this attack, Lion constantly thrusts forward.
    • Has roughly 110% range by the end of the attack (by which time the enemy would be guarding), and throws the enemy away an additional 60% of the screen's length.
    • The power of this arte decreases as the combo counter increases.
    • Requires Overlimit or Low HP to use.
    • TTS is Fast. TTL is Non-existent.

Advanced Tips & CombosEdit

Battle Strategy Edit

General Use CombosEdit

Non-wall Combo Edit

  • ( Melee Attack A [Note 1] > Kogahazan > Houryuu Zankouken > Gessenkou [Note 2] ) X2 > [Note 3]
  • Quick Input Version:
  • ( A > ↓ A > ↓ ↓ D > ↓ ← A ) X2 > [Note 3]
  • Total Hits = 27 hits + hits inserted in Note 4. Damage is usually 1/5 of Kakashi Scarecrow's HP (500) if no Blast Calibers are used.
    • Requirements & Notes:
      • Enemy must not be near a wall of cornered against a wall.
      • Note 1: If Lion is attacking for the second time, wait for his CC to recover before pressing A. This is the only tricky part of this combo and requires some practice to get the timing right.
      • Note 2: Use this arte when the enemy reaches the peak height after being hit by Houryuu Zankouken.
      • Note 3: Insert your favorite basic combo here. You can even use Overlimit or Blast Calibers.
  • Lion's Non-wall Combo. Average difficulty to use.
  • While using this combo, if the enemy is pushed near a wall, you can insert a segment of the Near Wall/Wall Combo to continue the combo.
  • Based from Tatsuya91 and qoojuice562000 combo videos in youtube.
  • Posted by: Minarie 07:33, September 12, 2011 (UTC)

Near Wall/Wall ComboEdit

  • ( Souryuu Rengazan > Garyuusen > Garyuumeppa [Note 1] > Gessenkou [Note 2] > Melee Attack B [Note 3] ) X2 > [Note 4]
  • Quick Input Version:
  • ( ↓ ← → B > ↓ B > ↓ B > ↓ ← A > B ) X2 > [Note 4]
  • Total Hits = 26 hits + hits inserted in Note 4. Damage is usually 1/5 of Kakashi Scarecrow's HP (500) if no Blast Calibers are used.
    • Requirements & Notes:
      • Enemy must be near a wall of cornered against a wall.
      • Note 1: Use this arte as fast as possible.
      • Note 2: Use this arte as soon as Lion lands on the ground.
      • Note 3: Wait for Lion's CC Gauge to recover before using Melee Attack B. This is the only tricky part of this combo and requires some practice to get the timing right.
      • Note 4: Insert your favorite basic combo here. You can even use Overlimit or Blast Calibers.
  • Lion's Near Wall/Wall Combo. Average difficulty to use.
  • A segment of this combo can be inserted to Lion's Non-wall Combo when the enemy is near/against a wall.
  • Based from Tatsuya91 and qoojuice562000 combo videos in youtube.
  • Posted by: Minarie 07:33, September 12, 2011 (UTC)

Highest/Strongest ComboEdit

  • Melee Attack A > Kogahazan > Houryuu Zankouken > Gessenkou [Note 1] > Melee Attack B [Note 2] > Souryuu Rengazan > Garyuusen > Garyuumeppa [Note 3] > Gessenkou [Note 4] > Melee Attack B [Note 2] > Souryuu Rengazan X2 > Kogahazan > Overlimit Lv2 > ( Gessenkou [Note 5] > Gessenkohou ) X2 > Gessenkou > Souryuu Rengazan > ( Gessenkou > Gessenkohou ) X3 > Gessenkou > Souryuu Rengazan > ( Gessenkou > Gessenkohou ) X4 > Kogahazan > Jouha Messhouen X2 [Note 6]
  • Quick Input Version:
  • A > ↓ A > ↓ ↓ D > ↓ ← A > B > ↓ ← → B > ↓ B > ↓ B > ↓ ← A > B > ↓ ← → B X2 > ↓ A > ↓F > ( ↓ ← A > A ) X2 > ↓ ← A > ↓ ← → B > ( ↓ ← A > A ) X3 > ↓ ← A > ↓ ← → B > ( ↓ ← A > A ) X4 > ↓ A > ↓ ← → E X2
  • Total Hits = 142. Damage instantly kills Kakashi Scarecrow (500HP).
    • Requirements:
      • Enemy must not be near a wall at the start of the combo.
        Tales of ACS Lion Magnus Instant Kill Combo (142 Hits)00:52

        Tales of ACS Lion Magnus Instant Kill Combo (142 Hits)

        Lion's Instant Kill Combo at 142 Hits.

      • Enemy must be cornered against a wall at a certain part of the combo.
      • Full TP.
      • Overlimit Gauge Lv2.
    • Notes:
      • Note 1: Use this arte when the enemy reaches the peak height after being hit by Houryuu Zankouken.
      • Note 2: Wait for Lion's CC Gauge to recover before using Melee Attack B. This is the only tricky part of this combo and requires some practice to get the timing right.
      • Note 3: Use this arte as fast as possible.
      • Note 4: Use this arte as soon as Lion lands on the ground.
      • Note 5: Wait for the enemy to touch the ground before using this arte for the 1st time.
      • Note 6: Though it requires timing, it is possible to chain these two Blast Calibers together.
  • An example combo that combines Lion's Non-wall and Near Wall/Wall Combos. Average difficulty to use.
  • Based from Tatsuya91 and qoojuice562000 combo videos in youtube.
  • Posted by: Minarie 09:17, September 12, 2011 (UTC)

Story ModeEdit

Lion has a total of 5 Story Modes, ranging from Easy to Unknown. Note that all modes including and preceding Hard feature opponents that come in "Rounds", meaning that the field, positions, and statistics (HP and otherwise) will reset once an opponent is defeated. Modes after Hard feature opponents that come one after another, meaning that the fields, positions, and statistics of your character will not reset once an opponent has been defeated. However, A portion of your HP is refunded whenever an opponent is defeated in Mania Mode.

EasyEdit

Nanaly Fletch
Regal Bryan
Shing Meteoryte
Gelda Nebilim as Enemy; Stan Aileron as Ally

NormalEdit

Lyris Aileron
Asbel Lhant
Luke fone Fabre
Barbatos Goetia

HardEdit

Zelos Wilder
Mary Agent
Stan Aileron
Hugo Gilchrist
Barbatos Goetia x2 (Only upon defeating Hugo Gilchrist with a 2-0 record)

ManiaEdit

Barbatos Goetia
Shizel (Upon defeat of Barbatos Goetia)
Synch (Upon defeat of Shizel)
Hugo Gilchrist (Upon defeat of Synch)

UnknownEdit

Shizel
Dhaos (Upon defeat of Shizel)
Synch (Upon defeat of Dhaos)
Hugo Gilchrist (Upon defeat of Synch)
Alexei Dinoia (Upon defeat of Hugo Gilchrist)

Cut-InsEdit

In ACS, Lion has seven cut-ins.

  1. Tales of Destiny (PS2)
  2. Tales of Destiny 2 (PSP)
  3. Tales of Destiny: Driector's Cut
  4. Tales of VS.
  5. Tales of the World: Radiant Mythology 2
  6. Tales of Eternia
  7. Custom made based on the cut-in from Tales of Eternia

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