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Base ArtesEdit

  • Chisaishou
    ACS Shing Meteoryte Arte Exhibition (v.503:10

    ACS Shing Meteoryte Arte Exhibition (v.5.505b) COMPLETE

    Shing Meteoryte's Arte Exhibition by Kratos1991.

    • Shing jumps forward and quickly slams his sword into the ground.
    • This arte can be used in succession.
    • Although this arte costs 1 CC to execute, it is possible to use this arte repeatedly even with 0 CC as long as you initially used it with more than 1 CC. Then, after the initial use, while still holding down, mash A repeatedly. About 10-14 hits can connect before the arte will miss.
      • The more times you use this arte in this way, the longer the delay is.
      • It's recommended to go into Overlimit after using Chisaishou five times to avoid the long arte delay.
    • TTS is Fast. TTL is Average.
  • Kairenjin
    • Shing slashes forward, slightly pushing anything he hits.
    • If used successfully in mid-air after Zesshouzan, Hienshousen or Hiou Zesshouzan, Shing's CC will replenish when you land on the ground without resetting the combo counter. This can not be done if the combo is equal to or above 19 hits.
    • TTS is Fast. TTL is Average if used on the ground and Long if used in mid-air.
  • Ryuuseishou
    • Shing charges energy into his shield then shoves it forward.
    • Combo this arte with Chisaishou repeatedly to almost guarantee Guard Breaks.
    • TTS is Average. TTL is Short.
  • Shouseijin
    • Shing jumps into the air at a diagonal angle with his sword in front of him.
    • Quickly pressing B will cause Shing to do another Shouseijin in the opposite direction.
    • This arte can be used in succession before or after extension.
    • This arte only costs 1 CC and puts the enemy into a Disabled state. However, using it too high in mid-air can give the opponent enough time to air-tech.
      • Enemies' can air-tech faster if the combo counter has more hits.
    • This arte, combined with Dash Cancel, can be used succesively to move Shing on the other side of the battle field. Useful in evading ground based attacks.
    • TTS is Fast. TTL is Short.
  • Shunjinshou
    • A 4-hit combo consisting of three thrusts followed by a shield bash.
    • Can be easily chained to other artes since it allows you to move slightly closer to the enemy.
    • TTS is Fast. TTL is Short.
  • Shippuusen (Shining Gale)
    • Shing shoves his shield forward then follows it up with by a sword thrust.
    • This is one of Shing's most useful artes since it allows you to both approach and hit an enemy at the same time.
    • The distance covered by this arte increases during Overlimit.
    • Super safe. Fill your blocked combo with attacks with a high chance of Guard Break and end with this move to get away with it.
    • TTS is Fast. TTL is Short.
  • Hienshousen (Swallow Flight)
    • A combination of three jump slashes which tosses the opponent in mid-air.
    • This arte can be used in succession.
    • Using either Ganzan Messaijin or Kairenjin properly after this arte enables Shing to replenish his CC points when he lands on the ground. Also, The combo counter will not reset during the CC recovery if executed properly.
      • This is no longer possible if the combo counter reaches 19 hits and above.
    • This is the only arte that can be chained to Beryl Benito's Dizzy Typhoon to extend the combo.
      • This is no longer possible if the combo counter reaches 52 hits and above.
    • This arte will miss if used on Suzu Fujibayashi, Guy Cecil and Presea Combatir (They're too short).
    • TTS is Fast. TTL is Average.
  • Zesshouzan
    • Shing jumps up while uppercuting the opponent with his sword.
    • Good for starting aerial combos.
    • Enemies can air-tech after this arte faster as the combo counter increases.
    • During Overlimit, this arte transforms into Resshintenshou.
    • TTS is Fast. TTL is Average if the enemy doesn't air-tech and Short if they do.
  • Shishisenkou (Beast)
    • A shield bash which releases a blue lion head-shaped chi which greatly knocks the enemy back.
    • Very useful for ending combos and creating some distance with the enemy.
    • This arte causes the Disabled status effect.
    • TTS is Fast. TTL is Short.
  • Soukouga
    • A 3-part attack consisting of a sword slash followed by a shield bash then finished with a reverse C-shape upward slash.
    • This arte slightly knocks an enemy back and inflicts the Disabled status change when used on the ground.
    • Using Ganzan Messaijin properly after this arte and while an enemy is against a wall enables Shing to replenish his CC points when he lands on the ground. Also, The combo counter will not reset during the CC recovery if executed properly.
      • This is no longer possible if the combo counter reaches 19 hits and above.
    • TTS is Fast. TTL is Average.
  • Shijin Kongouha
    • Shing slashes forward three times.
    • This arte hits 6 times when used on the ground but only hits 3 times when used in mid-air.
    • Using Ganzan Messaijin properly after this arte enables Shing to replenish his CC points when he lands on the ground. Also, The combo counter will not reset during the CC recovery if executed properly.
      • This is no longer possible if the combo counter reaches 19 hits and above.
    • This arte slightly knocks an enemy back when used on the ground.
    • TTS is Fast. TTL is Average.
  • Toryuu Rengekiha
    • A 9-hit combo starting with an upward jump slash followed by a downward slash then three thrusts and finished off with another upward jump slash.
    • Strong, but very difficult to chain with most of Shing's artes since the enemy can air-tech after the last hit.
    • TTS is Fast. TTL is Short.
  • Shikoureppa
    • A 2-part attack consisting of two slashes followed by a shield bash which releases a blue lion head-shaped chi that greatly knocks the enemy back.
    • Very useful for ending combos and creating some distance with the enemy.
    • This arte causes the Disabled status effect.
    • TTS is Fast. TTL is Very Short.

Elemental ArtesEdit

  • Kuuretsusen
    • A forward sword thrust which releases a small piercing beam of light. The range is almost half of the screen's length.
    • This arte can be used in succession.
    • Using this arte in mid-air allows Shing to float for a very short time and escape some ground based spells.
      • Using this arte successively in mid-air extends the float.
      • Using Dash Cancel properly with this arte allows Shing to travel in mid-air.
    • During Overlimit, this arte changes to Souhajin (Azure Edge).
    • Light Elemental.
    • TTS is Average. TTL is Average.
  • Bakuenken (Hell Sword)
    • A downward sword slash with Shing's sword set on fire.
    • This arte slightly knocks the enemy back.
    • The enemy can air-tech faster after this arte as the combo counter increases.
    • Fire Elemental.
    • TTS is Fast. TTL is Short.
  • Raijinken (Lightning Blade)
    • A forward sword thrust followed by a lightning strike.
    • Has slow execution time. It's still possible to connect this with some artes if pressed at the right time.
    • The lightning bolt will not strike if the forward sword thrust does not hit the enemy.
    • Wind Elemental.
    • TTS is Average. TTL is Short.
  • Raijinga
    • Shing teleports above an enemy and thrusts his lightning-charged sword downward.
    • Shing's most overused arte as it enables escape from attacks and initiates short-ranged combos at the same time.
    • Wind Elemental.
    • This arte tosses a enemy in mid-air if the combo counter reaches 6 hits and above.
    • TTS is Fast. TTL is Short.
  • Shoukoujin
    • Shing thrusts his sword into the ground and surrounds himself with a small aura of light.
    • Using this arte during Overlimit creates two projectiles on the ground, moving in opposite directions.
    • Not recommended for chaining combos because of its long after use delay.
    • This arte greatly tosses the opponent in mid-air, enabling them to air-tech out of the combo.
    • Light Elemental.
    • TTS is Average if used on the ground and Fast if used in mid-air. TTL is Average.
  • Toryuusen (Dragon Slayer)
    • An upward sword thrust which summons a column of flame that tosses the opponent in mid-air.
    • This arte has a long delay after using it and is not recommended for combos.
    • Fire Elemental.
    • TTS is Fast. TTL is Long.
  • Shuusouraizan (Lightning Tiger Blade)
    • A 2-part attack consisting of a upward jump slash which tosses the opponent in mid-air followed by a downward slash which calls forth a lightning bolt.
    • Wind Elemental.
    • TTS is Fast. TTL is Short.
  • Seijinzeppa
    • Shing lunges forward and pierces the enemy while passing through them.
    • A very helpful arte mostly used to close in on the enemy, shift sides, break an enemy's guard by changing sides and for escaping some attacks.
    • This arte can be used in succession if executed in the air.
    • Light Elemental.
    • TTS is Very Fast. TTL is Short.
  • Seieirenpa
    • A combination of sword swings which releases three reversed C-shaped waves of light. The range is half of the screen's length.
    • Shing's best arte that allows him to initiate combos and intercept attacks.
    • It can also be used to deplete an enemy's marked penetrate counter and hidden penetrate counter if aimed properly.
    • This arte causes the Confirmed status change if used in mid-air.
    • This arte slightly knocks an enemy back when used on the ground.
    • This arte can be used in succession if the command inputted is [→←→E]. Shing must not be in Overlimit for this to work.
    • Light Elemental.
    • TTS is Fast. TTL is Average.
  • Kuuha Tenretsujin
    • A forward sword thrust which summons small arrow-shaped waves of light. The range is 1/4 of the screen.
    • Can be blocked easily due to its slow execution. Use this arte when the enemy is free falling to prevent blocking.
    • This arte can be used to evade ground-based spells as it lets Shing float in the air for a while.
    • Using this arte in mid-air after a forward or backward air dash let's Shing move and float in that direction.
    • Light Elemental.
    • This arte cannot be chained with Shing's Mystic Arte.
    • TTS is Slow. TTL is Short.
  • Hiou Zesshouzan
    • An upward jump slash shaped like an arch with Shing's sword covered in flame. This arte tosses the opponent in mid-air.
    • One of Shing's most overused arte because of its strength and easy connectivity with other artes.
    • Slightly pulls the enemy towards Shing. Use Shouseijin to shift to the opponents side and remove him from being cornered against a wall.
    • This arte can be used in succession.
    • Using either Ganzan Messaijin or Kairenjin (if against a wall for Kairenjin) properly after this arte enables Shing to replenish his CC points when he lands on the ground. Also, The combo counter will not reset during the CC recovery if executed properly.
      • This is no longer possible if the combo counter reaches 19 hits and above.
    • Fire Elemental.
    • TTS is Fast. TTL is Average.
  • Ganzan Messaijin (Slag Assault)
    • A strong yet slow downward jump slash which causes rocks to disperse forward.
    • Has a slow execution time and must be used with an arte that sends the opponent in mid-air to connect properly.
    • Allows Shing to replenish his CC points when landing on the ground. Also, the combo counter will not reset during the CC recovery if executed properly.
      • This is no longer possible if the combo counter reaches 19 hits and above.
    • Earth Elemental.
    • TTS is Slow. TTL is Long.
  • Senkoureppa (Light Spear Blast)
    • A combo of multiple sword thrusts aiming the opponent's legs up to the head.
    • Slightly tosses the opponent in mid-air.
    • Light Elemental.
    • Using Ganzan Messaijin properly after this arte enables Shing to replenish his CC points when he lands on the ground. The combo counter will not reset during the CC recovery if executed properly.
      • This is no longer possible if the combo counter reaches 19 hits and above.
    • TTS is Fast. TTL is Average.
  • Zeppa Raijinshou
    • Shing lunges forward and pierces the enemy while passing through them. Then he performs a diagonal jump slash which returns him to his original vertical position and finishes the move with a downward sword thrust which summons multiple lightning bolts to strike within his proximity.
    • This arte is difficult to chain with most of Shing's arte due to the long delay after use.
    • Use this arte at point blank and not against a wall to deal maximum damage.
    • Wind Elemental.
    • TTS is Fast. TTL is Short.
  • Shouha Ressenkou
    • An upward slash that tosses the opponent in mid-air. It is followed by an upward sword thrust which releases a sword-like beam of light to pierce the opponent.
    • Very difficult to chain with most of Shing's artes since the enemy can air-tech after the last hit.
    • Light Elemental.
    • TTS is Average. TTL is Short.
  • Juukouraiha
    • A sword swing which summons a surge of electricity and tosses the opponent in mid-air.
    • Has wide range, strong power and is commonly used to intercept dash attacks.
    • Wind Elemental.
    • TTS is Fast. TTL is Average.
  • Haja Juujisei
    • A sword swing sends a wave of light to hit the opponent. Then, Shing lunges forward and slashes the enemy while passing through them.
    • Requires Overlimit to use.
    • Light Elemental.
    • TTS is Fast. TTL is Average.
  • Senki Youshouzan
    • A 10-hit combo consisting of multiple slashes, a shield bash and finished off with a downward sword thrust which calls forth a lightning bolt.
    • This is Shing's strongest arte aside from his Mystic Arte.
    • Requires Overlimit to use.
    • Wind Elemental.
    • This arte cannot be chained with Shing's Mystic Arte.
    • TTS is Fast. TTL is Short.

Combination ArtesEdit

  • Souhajin (Azure Edge)
    • Shing performs a Kuuretsusen, only instead of a beam of light a blade of wind appears.
    • Wind Elemental.
    • This arte can be used in succession.
    • TTS is Fast. TTL is Short.
  • Resshintenshou (Rending Quake)
    • Shing stabs forward then performs a Zesshouzan, only this time the earth below the enemy will erupt.
    • Earth Elemental.
    • This arte can cause the Disabled status effect.
    • This arte can be used in succession. Doing so, however, will not create a combo.
    • TTS is Slow. TTL is Short.

Support ArtesEdit

  • Dizzy Typhoon
    • Beryl Benito will extend her brush and spin four times.
    • Cannot be used as a counter.
    • You can move her by dashing towards the enemy with her in front.
    • This arte has needs to cool down for a long time before it can be re-used.
    • This is arte can be used after Hienshousen to extend a combo.
      • Once the combo reaches 52 hits and above, this arte can no longer be used to extend combos.
    • TTS is Slow. TTL is Long.

Combination BlastersEdit

  • Shouou Jin'eizan
    • Shing dashes behind the opponent and knocks them into the air, then unleashes a flurry of attacks at lightning speed from every angle. For the final blow he appears above the enemy in the middle of a storm and stabs downwards along with a lightning bolt.
    • Pressing ↑ and then E to use this arte will replace his original cut-in from Tales of Hearts.
    • Press and hold ↑ during the animation to display Shing's Tales of VS. cut-in during the final blow.
    • This arte normally costs 3 CC points but can still be executed with even if you only have 2 CC points left.
    • This arte causes the Disabled status effect.
    • This arte cannot be chained to any other action or arte.
    • TTS is Instant. TTL is Non-existent.


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