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This page covers facts and in-depth game usage of the character, Suzu Fujibayashi. For a comprehensive reference list of in-game commands, see Command List: Suzu Fujibayashi.
Suzu

Suzu using Ninpou: Jiraiya.

Suzu Fujibayashi (藤林 すず Fujibayashi Suzu) is one of three playable characters from Tales of Phantasia. Suzu is trained in the ninja arts and is next in line to be the village chief. She is always trying to control her own feelings, as this is part of the ninja code, but regularly questions why a ninja should be void of emotion.

In combat, Suzu's choice of weapons include ninjatō (short swords), as well as kunai, and shurikens. Being a ninja, Suzu is one of the fastest and most flexible characters in the game but she lacks defense and her artes do not contain much power as compared to other ACS characters.

Despite her weak defense, she is actually pretty easy to use.

Character FactsEdit

  • Suzu has 380 HP, one of the lowest in the game.
    Suzu Fujibayashi

    Suzu Fujibayashi using Overlimit in mid-air on Dhaos.

  • Suzu has one victory pose.
  • Suzu starts the battle by appearing from a smoke caused by her ninjutsu.
  • Suzu is the only character that has a Quadruple Jump.
  • Suzu has one of the smallest hit box in ACS.
  • Suzu is one of the few characters that can use Overlimit in mid-air.
  • Suzu is one of the four characters capable of stealing items from enemies.
  • Suzu is a distant decsendant of Sheena Fujibayashi from Tales of Symphonia.
  • Suzu's Cameo Support Characters are Chester Barklight and Mint Adenade.

General Tips & UsageEdit

  • Suzu is similar to Klarth F. Lester in a couple of ways, particularly in how she gets most of her damage from stray hits, like Dash Cancelled Manjushages or Raidens. As such, most of the time, Suzu will be running away throwing these projectiles using her high mobility, and occasionally defending herself with a Zan. When she needs to, however, she can use those same moves to approach her opponent, along with handy teleport-style moves like Izuna Otoshi and Kagerou.
  • Her main weakness is her low health and low damage output. She's not rewarded as much than other characters when she gets in, and she can get punished really hard if she makes a mistake. In order to make use of her effectively, you have to take extreme advantage of her strengths.
  • Suzu has excellent movement parameters (movement speed, jumping height, dash length etc.) but only has average attack power, below average HP and defense against Guard Break.
  • Suzu receives 20% more damage from Dark Elemental attacks and 20% less damage from Wind Elemental Attacks. (Please refer to this page for more information on ACS Elements).
  • Suzu can perform all the basic movements available to most ACS characters.
    • Suzu can perform a Quadruple Jump instead of the regular Double Jump available to most ACS characters.
      • Instead of her Quadruple Jump, Suzu can peform a Triple Jump after using a High Jump.
      • She can also perform her Quadruple Jump in between her aerial dashes. This is the best way for Suzu to evade some ground based attacks.
    • Suzu can chain her forward air dash to a backward air dash and vice versa.
      • Her air dashes costs 1 CC.
      • She cannot chain two consecutive forward and backward air dashes together.
  • Suzu has two melee ground attacks (A & B) and a basic riser attack (C then tap ↑). She also has two melee aerial attacks (A/B & C).
    • Her C aerial attack allows her to float in mid-air.
  • Most of Suzu's aerial artes can be canceled by doing a forward or backward air dash just before the arte has been fully executed. This move is known as Dash Cancel (DC).
    • This action costs 1 CC to execute.
  • Suzu can Taunt enemies by pressing E. Taunting, if the animation has been fully executed, causes one of the following effects determined at random:
    • Restores 10 of Suzu's HP.
    • Increase Suzu's TP.
    • Increase Suzu's Overlimit Gauge.
  • Suzu can use Overlimit Lv1 in mid-air during a combo.
  • Suzu's naturally small hitbox allows her to evade some artes and combos used by certain ACS characters.
  • Suzu uses a Chain Capacity (CC) Gauge, enabling her to use many different artes in her combos as long as she has enough CC to use each arte.
    • Suzu starts with 12 CC.
    • CC will replenish back to 12 upon completing a combo.
    • During Overlimit Lv2, Suzu's CC is frozen at 12.
    • Some of Suzu's artes cannot be used successively.
  • Suzu's chain order consists of:
    • Melee > Any Arte Type > Any Arte Type > Any Arte Type > etc.
    • If her Mystic Artes are used, the chain will end.

ShortcutsEdit

Command Ground Air
F Overlimit Lv1 Overlimit Lv1/Utsushimi
← F Rekkuuzan
→ F Shiranui
↑ F Satsugekka
↓ F Overlimit Lv2 Utsushimi

Ninja ArtesEdit

  • Utsushimi (Mirror Image)
    ACS Suzu Fujibayashi Arte Exhibition (v.502:39

    ACS Suzu Fujibayashi Arte Exhibition (v.5.505b) COMPLETE

    Suzu Fujibayashi's Arte Exhibition by Kratos1991.

    • Suzu creates an illusion of herself an slashes through the enemy.
    • Range is 30% of the screen's length.
    • Can be used in the air.
    • After the attack, Suzu remains in the same spot.
    • Pretty safe on block.
    • TTS is Fast. TTL is Average if the enemy is hit on the ground and Long if the enemy is hit in mid-air.
  • Shiranui (Hidden Thief)
    • Suzu charges the enemy and steals an item.
    • Range is 45% of the screen's length.
    • Can be used in the air.
    • It seems that an item is only stolen if the enemy lands behind Suzu.
    • Can steal items even on block.
    • Check the Item Steal Guide below for more information.
    • If Suzu waits a bit after this attack before canceling into another Arte, she'll turn around to hit the enemy. If done too early, she'll face the wrong way. This is helpful for mixing up the enemy's guard.
    • TTS is Fast. TTL is Average.
  • Izuna Otoshi (Crow Blade)
    • Suzu jumps into the air, hitting the enemy with spinning slashes.
    • Range is 100% of the screen's length.
    • Can only be used on the ground.
    • If used at point blank range, Suzu will hit the enemy into the air.
      • If used at close or long range, this hit will miss.
    • If used at long range, Suzu will appear in front of the enemy.
    • TTS is Fast if used at point blank range and Average if used at a longer range. TTL is Average.
  • Kagerou (Mirage)
    • Suzu jumps into the air, disappear, and reappears near the enemy, slashing from the air.
    • Suzu moves 30% of the screen's length.
    • Can only be used in the air.
    • TTS is Fast. TTL is Short.
  • Hagakure (Shadow Storm)
    • Suzu uses her ninja arts to disappear amidst the wind, which slashes at the enemy.
    • Suzu appears above the enemy after this arte is used.
    • The moment leaves begin to appear, Suzu is invincible.
    • TTS is Fast. TTL is Short.
  • Manjushage (Flare Raid)
    • Suzu throws flaming shurikens at the enemy.
    • On the ground, the shuriken moves all the way across the screen. In the air, it moves at a 45° angle towards the ground.
    • Can be used in the air.
    • When used in mid-air, Suzu will slightly rebound upward for each shuriken thrown, letting her float shortly to evade some ground based attacks.
    • Dash Cancel these to occupy parts of the screen or cover your approach.
    • Fire Elemental.
    • During Overlimit Lv1, an additional shuriken will be thrown.
    • During Overlimit Lv2, 2 additional shurikens will be thrown if used on the ground.
    • TTS is Fast. TTL is Average.
  • Raiden (Merciless Thunder)
    • Suzu jumps into the air and throws a kunai at the ground, which gets stricken by lightning.
    • The kunai travels at a 45° angle, and its distance is dependent on Suzu's distance from the ground.
    • Can be used in the air.
    • It's recommended to Dash Cancel these.
    • Wind Elemental.
    • At maximum jump height, the kunai will travel to the other side of the screen.
    • TTS is Average. TTL is Short.
  • Kamaitachi (Omega Storm)
    • Suzu uses her ninja arts to slash at the enemy with blades of air.
    • Press and hold → during execution to make Suzu move slightly closer to the enemy.
    • Wind Elemental.
    • TTS is Fast. TTL is Short.
  • Samidare (Hell Rush)
    • Suzu rushes the enemy slashing them twice on the ground, hits them into the air, and slashes three more times.
    • Range is 40% of the screen's length.
    • Uses TP.
    • If you're in Overlimit, press ← immediately after the command input to change this arte to Raijin Juurengeki.
    • TTS is Fast. TTL is Short.
  • Jiraiya (Summon: Jiraiya)
    • Suzu summons Jiraiya, a giant frog, who sprays water at the enemy.
    • Capable of hitting 50% of the screen.
    • Uses TP.
    • Water Elemental.
    • Each hit pushes the enemy away, so it is best used at close range.
    • TTS is Slow. TTL is Short.
  • Kunaisen (Gleaming Dagger)
    • Suzu throws a white kunai at the enemy.
    • Light Elemental.
    • TTS is Fast. TTL is Short.
  • Rekkuuzan (Tempest Strike)
    • Suzu jumps toward the enemy, attacking with spinning slashes.
    • Allows Suzu to close in on the enemy during mid-combo.
    • Range is 50% of the screen's length.
    • Range increases during Overlimit.
    • TTS is Fast. TTL is Average.
  • Kasha Otoshi (Burning Crow)
    • Suzu jumps into the air and uses her ninja arts to be set ablaze and charges the enemy.
    • Range is 100% of the screen's length.
    • Uses TP.
    • Guaranteed Guard Break.
    • Fire Elemental.
    • TTS is Average. TTL is Short.
  • Satsugekka (Moonlight Raven)
    • Suzu kicks the enemy into the air, followed by a second and a slash.
    • TTS is Fast. TTL is Average.
  • Kagi Nui
    • Suzu throws two black kunai at the enemy.
    • Can only be used in the air.
    • TTS is Fast. TTL is Average.
  • Raijin Juurengeki
    • Suzu rushes at the enemy, slashes them with a thunder enchanted blade before throwing a kunai at the enemy, which consequently gets hit by lightning.
    • Range is 40% of the screen's length.
    • Requires Suzu to be in Overlimit and uses TP.
    • This arte is an alternate version of Samidare.
    • Long delay after use.
    • Wind Elemental.
    • TTS is Fast. TTL is Short.

Support ArtesEdit

  • Shinten (Wild Rain)
    • Chester Barklight helps Suzu by shooting eight arrows in an arc towards the enemy.
    • Uses TP.
    • TTS is Slow. TTL is Average.
  • Taiga (Giga Fang)
  • Heal
    • Mint Adenade helps Suzu with her healing magic.
    • Uses TP.
    • Heals 50 HP.
    • TTS is Slow.

Burst ArtesEdit

  • Tenroujinga (Divine Dog)
    • Suzu jumps into the air, and unleashes her ninja arts in the form of numerous spinning slashes.
    • Requires Suzu to use any arte first and to be in Overlimit.
    • TTS is Instant. TTL is Short.

Mystic ArtesEdit

  • Zan! (Slash!)
    • Suzu charges the enemy and unleashes a powerful slash, throwing the enemy into the air.
    • Uses TP.
    • Can be used in the air.
    • Keep in mind that if Suzu uses this arte in the air and it connects, the opponent will actually recover faster, possibly being able to punish Suzu even though it hit.
    • Long delay after use.
    • TTS is Very Fast. TTL is Non-existent.
  • Jiraiya (Summon: Jiraiya)
    • Suzu summons Jiraiya, a giant frog, who sprays water at the enemy.
    • Capable of hitting 80% of the screen.
    • Uses TP.
    • There is a 10% chance that the move will "fail" and Suzu will become dressed as Jiraiya, followed by several pillars of light falling from the sky.
    • This arte can be chained to itself with proper timing.
    • TTS is Very Fast. TTL is Very Short.
  • Fuujin Fuubakusatsu (Quasi Seal)
    • Suzu charges the enemy, trapping them in a ball of energy. Suzu then unleashes a flurry of slashes before the sphere explodes.
    • Requires Suzu to be in Overlimit or in low HP and uses TP.
    • TTS is Very Fast. TTL is Very Short.

Item Steal GuideEdit

The Shiranui (Hidden Thief) arte allows Suzu to steal items from enemies. Items stolen are determined at random and are classified as either Gummies or Accessories.

GummiesEdit

  • Gummies are round objects that have always been healing items in the Tales series. They have different effects based on their color/flavors.
  • Suzu can only steal the Red (Apple) Gummi which heals 5 HP.

AccessoriesEdit

  • Accessories are items that give specific effects and is indicated by an icon on top of Suzu's HP gauge.
  • Only one accessory can be equipped at a time. Stealing a new accessory replaces the old one.
  • All equippable accessories expire after a short period of time.

Icon

Item Name

Effect

Remark

Suzu Item 1

Resist/Step Ring

Unknown Effect

Unsure if this item is Resist or Step Ring

Suzu Item 2

Fairy Ring

Reduces TP Consumption

Original Effect: Reduce TP consumption by 1/2

Suzu Item 3

Spirit Symbol

Gradually Restores TP

Same effect as original

Suzu Item 4

Holy Symbol

Gradually Restores HP

Same effect as original

Suzu Item 5

Kagitekou

Kunai are thrown for every basic melee attack done

This item was an exclusive armlet for Suzu

Suzu Item 6

Brave Mark

Unknown Effect

Original Effect: Increases Brave Gauge gained per each attack

Suzu Item 7

Bulletproof Bracelet

Prevents Guard Break

-

Advanced Tips & Combos Edit

Battle Strategy Edit

General Use Combos Edit

Wall Push ComboEdit

  • Rekkuuzan > Kamaitachi > Rekkuuzan > Utsushimi [Note 1] > Rekkuuzan > Utsushimi [Note 1] > Rekkuuzan > Utsushimi [Note 1] > Rekkuuzan > Kamaitachi > Rekkuuzan > Utsushimi [Note 2] > Rekkuuzan > Kamaitachi > Samidare > Zan!
  • Quick Input Version:
  • ↓←B > ↓←C > ↓←B > ↓←A > ↓←B > ↓←A > ↓←B > ↓←A > ↓←B > ↓←C > ↓←B > ↓←A > ↓←B > ↓←C > →←→D > →←→E
  • Total Hits = 48.
  • Damage is about 45% of Kakashi Scarecrow's (500) HP.
    • Requirements:
      • TP for Zan! and Samidare.
    • Notes:
      • Note 1: Make sure that you use Utsushimi as swift as possible. Utsushimi must hit only once while the enemy is free falling in mid-air after using Rekkuuzan. Wait for Suzu's CC Gauge to recover before using Rekkuzan again to continue the combo. Your timing must be more accurate as the number of hits increases.
      • Note 2: Same with Note 1 above but here your timing must be perfect. Frequently, the combo would stop here due to the difficulty in timing. If you make a mistake in your timing, and since you have 1 CC left at this point, use Zan! and properly finish the combo at 33 Hits.
  • Suzu's bread and butter combo, easy to use and has a few requirements but has good power.
  • This combo does not work against certain characters with unique hit box shapes unless used on them when they are against a wall.
  • Greatly pushes an enemy against a wall.
  • You can use Overlimit to extend the combo.
  • Contributed by Minarie 02:28, June 15, 2011 (UTC)

Highest Damage Combo Edit

  • Melee Attack X2 > Rekkuuzan > Kamaitachi > Rekkuuzan > Utsushimi [Note 2] > Dash towards enemy > Melee Attack X1 [Note 1] > Rekkuuzan > Utsushimi [Note 2] > Rekkuuzan > Utsushimi [Note 2] > Rekkuuzan > Kamaitachi > Rekkuuzan > Utsushimi [Note 3] > Rekkuuzan > Kamaitachi > Rekkuuzan > Kamaitachi > Overlimit Lv2 > ( Rekkuuzan > Kamaitachi ) X Repeat until 3 CC is left > Fuujin Fuubakusatsu
  • A > A > ↓←B > ↓←C > ↓←B > ↓←A > →→ > A > ↓←B > ↓←A > ↓←B > ↓←A > ↓←B > ↓←C > ↓←B > ↓←A > ↓←B > ↓←C > ↓←B > ↓←C > ↓F > ( ↓←B > ↓←C > ) X Repeat Until 3 CC left > ↓←→E
  • Total Hits = 119.
  • Damage is about 85% of Kakashi Scarecrow's (500) HP.
    • Requirements:
      Tales of ACS v500:37

      Tales of ACS v5.503 Suzu Fujibayashi 119 Hits Combo

      Suzu Fujibayashi 119 Hit Combo

      • TP for Fuujin Fuubakusatsu.
      • Overlimit Gauge set at 2.
      • Suzu must be on low HP.
    • Notes:
      • Note 1: Press A just as you see dust coming from the enemy when he drops to the ground.
      • Note 2: Make sure that you use Utsushimi as swift as possible. Utsushimi must hit only once while the enemy is free falling in mid-air after using Rekkuuzan. Wait for Suzu's CC Gauge to recover before using Rekkuzan again to continue the combo. Your timing must be more accurate as the number of hits increases.
      • Note 3: Same with Note 2 above but here your timing must be perfect. Frequently, the combo would stop here due to the difficulty in timing. If you make a mistake in your timing, and since you have 1 CC left at this point, use Zan! and properly finish the combo at 36 Hits.
  • For the highest hits combo, replace Fuujin Fuubakusatsu with 2 successive use of Jiraiya (Mystic Arte).
  • This combo does not work against certain characters with unique hit box shapes unless used on them when they are against a wall.
  • Greatly pushes an enemy against a wall.
  • Contributed by Minarie 08:07, June 16, 2011 (UTC)

Story ModeEdit

Suzu has a total of 5 Story Modes, ranging from Easy to Unknown. Note that all modes including and preceding Hard feature opponents that come in "Rounds", meaning that the field, positions, and statistics (HP and otherwise) will reset once an opponent is defeated. Modes after Hard feature opponents that come one after another, meaning that the fields, positions, and statistics of your character will not reset once an opponent has been defeated. However, A portion of your HP is refunded whenever an opponent is defeated in Mania Mode.

EasyEdit

Lyris Aileron
Stan Aileron

Asbel Lhant
Gelda Nebilim (with Nanaly Fletch as an Ally)

NormalEdit

Lloyd Irving
Lion Magnus
Shing Meteoryte
Hugo Gilchrist

HardEdit

Lyris Aileron
Judith
Presea Combatir
Dhaos
Mithos Yggdrasill
(If Dhaos is defeated 2-0)

ManiaEdit

Synch
Barbatos Goetia (Upon defeat of Synch)
Gelda Nebilim (Upon defeat of Barbatos Goetia)
Dhaos (Upon defeat of Gelda Nebilim)

UnknownEdit

Hugo Gilchrist
Kratos Aurion
(Upon defeat of Hugo Gilchrist)
Synch(Upon defeat of Synch)
Dhaos (Upon defeat of Synch)
Alexei Dinoia
(Upon defeat of Dhaos)

Cut-InsEdit

In ACS, Suzu has two cut-ins.

  1. Tales of Phantasia: Narikiri Dungeon X
  2. Unknown

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